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https://github.com/soixantecircuits/piano

Desktop browser based on screen keyboard for touch screens
https://github.com/soixantecircuits/piano

electron keyboard keyboard-layout kiosk touch user-input virtual-keyboard

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Desktop browser based on screen keyboard for touch screens

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README

        


piano


⌨ Piano.js



> Customizable virtual keyboard written in plain JavaScript. See the [demo](http://soixantecircuits.github.io/piano).

The easiest way to put a keyboard in front of your users. Piano is a simple and extensible [On-Screen keyboard](https://en.wikipedia.org/wiki/Virtual_keyboard). It allows to provide elegant solution for virtual keyboard in a touch application.

Tested in Electron and Chrome kiosk.

[![js-standard-style](https://img.shields.io/badge/code%20style-standard-brightgreen.svg)](http://standardjs.com/)
[![Join the chat at https://gitter.im/soixantecircuits/piano](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/soixantecircuits/piano?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)

*Piano is still under active development (but has successfully been used in production work).*

## Table of contents

- [Table of contents](#table-of-contents)
- [Installation](#installation)
- [Installation with module bundler](#installation-with-module-bundler)
- [Installation without module](#installation-without-webpack)
- [Usage](#usage)
- [Positionning / styling](#positionning-styling)
- [Submit](#submit)
- [Animations](#animations)
- [Touch events](#touch-events)
- [Options](#options)
- [Demo](#demo)
- [Layouts](#layouts)
- [Development](#development)
- [To Do](#to-do)

## Installation

#### Get the packages

```bash
npm i -S piano.js
# or
yarn add piano.js
```

Or download [piano](piano.js) and at least the [default layout](layouts/default.js) .

#### Load the library

```js
// Add the CSS
require('piano.js/piano.css')

// Require piano wherever you want to use it
const Piano = require('piano.js')

// Choose the layouts you want
const azerty = require('piano.js/layouts/azerty')
const qwerty = require('piano.js/layouts/qwerty')
```

or

```html

```

#### Use it

```js
// Instantiate Piano
const keyboard = new Piano({
layouts: {
'azerty': azerty,
'qwerty': qwerty
},
slideContent: true
})
// See the 'Options' section for more details about this
```

```html

```

Optionally, you can listen to piano events in your code

```html

```

```js
document
.querySelector('[data-piano-event-id="do-stuff"]')
.addEventListener('do-stuff', doStuffCallback)
```

## Method

### addTarget()

`addTarget` method allow to dynamically add an input trigger for your on screen screen keyboard.

```
addTarget(element, options)
```

You need to provide a domElement and basic options object :

```
{
layout: 'azerty',
animationIn: 'bounceInUp',
animationOut: 'fadeOutUp',
scale: 1.0
}
```

So if you already have your keyboard instance and an element in the DOM namde `#dynamic-piano` you can:

```
let options = {
layout: 'azerty',
animationIn: 'bounceInUp',
animationOut: 'fadeOutUp',
scale: 1.0
}
keyboard.addTarget(document.querySelector('#dynamic-piano'), options)
```

## Usage

### Positionning / styling

You can define positionning with the `data-piano-position` attribute. You can use the following:
- `'left', 'center', 'right' -> x axis`
- `'top', 'middle', 'bottom' -> y axis`

For example:
```html

```

Or, with the `absolute` keyword, you can define absolute x and y positions:
```html

```

Default positions are `'center, bottom'`.

### Submit

You can define a `data-piano-event-id` attribute on your element and then listen to it.
For example, if you have a `data-piano-event-id="input-event"`:

```js
element.addEventListener('input-event', function (event) {
console.log('element with id "%s" submitted.', event.target.id)
})
```

### Animations

Piano provide has built-in but yet optionnal support for [Animate.css](https://daneden.github.io/animate.css/).

By default, it will add `fadeInUp` and `fadeOutDown` classes to your container. Just load the animate.css stylesheet and you'll have nice animations. You can also use the `data-piano-animation-in` and `data-piano-animation-out` attributes to define custom classes to toggle on hide/show.

You can also choose to create your own animations, and thus just use the classes toggled by piano to trigger them.

### Touch events

By default, Piano uses `click` events, even for touch devices. This is because any decent browser will emulate touch events into `click`, and touch events [make an approximation](https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/height) of the pointer's contact position. Of course, you can override this in the [options](#options).

## Options

You can pass options to your `new Piano()` call. Here they are:
- triggerEvents: **Array** of event triggers you want Piano to react (see [Touch events](#touch-events))
- slideContent: **bool** [true, false], _default to false_. Allow to define if the content should _slide_
- slideContainer: **string** ['.demo-container'], _no default_. Allow to define the part of the DOM you want to _slide_
- onHidden: **function**, _default to empty function_. Allow to call a function when the keyboard is hidden
- onBeforeHidden: **function**, _default to empty function_. Allow to call a function before the keyboard is hidden

## Layouts
*Soon.*

## Development
We use gulp to develop, to contribute to piano, just use `gulp develop`. It will watch src/piano and serve it over localhost on port 8080.

Create a `feature-[name-of-the-feature]` branch and make PR on the `dev` branch. Please use the [standard js coding style](https://github.com/feross/standard).

## To Do
- Support accentuation. (partial support for now).