https://github.com/sollimann/behaviortree
A behavior tree library to integrate with i.e Unity Game Engine for controlling agents / AIs / NPCs
https://github.com/sollimann/behaviortree
agent ai ai-planning behavior-tree finite-state-machine game-development mission-control mission-planning robot robotics unity unity-game-engine unreal unreal-engine
Last synced: 20 days ago
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A behavior tree library to integrate with i.e Unity Game Engine for controlling agents / AIs / NPCs
- Host: GitHub
- URL: https://github.com/sollimann/behaviortree
- Owner: Sollimann
- Created: 2020-08-12T20:56:53.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2020-09-08T14:35:20.000Z (over 4 years ago)
- Last Synced: 2025-03-28T21:27:11.508Z (24 days ago)
- Topics: agent, ai, ai-planning, behavior-tree, finite-state-machine, game-development, mission-control, mission-planning, robot, robotics, unity, unity-game-engine, unreal, unreal-engine
- Language: C#
- Homepage:
- Size: 50.8 KB
- Stars: 4
- Watchers: 1
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
## Behavior tree class library
This is a behavior tree class library to use with i.e Unity Game Engine for controlling Agents/AIs/NPCs.[](https://github.com/Sollimann/BehaviorTree/actions)
[](https://GitHub.com/Sollimann/BehaviorTree/pulls)
[](https://GitHub.com/Sollimann/BehaviorTree/releases/)
[](https://github.com/Sollimann/BehaviorTree/issues)

[](https://opensource.org/licenses/MIT)
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