https://github.com/someordinarybro/fleetdesk-ets2
A realistic freight dispatch tool for Euro Truck Simulator 2. Built with Tauri, Rust, and React.
https://github.com/someordinarybro/fleetdesk-ets2
ets2 eurotrucksim eurotrucksimulator eurotrucksimulator2 truckersmp
Last synced: 10 months ago
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A realistic freight dispatch tool for Euro Truck Simulator 2. Built with Tauri, Rust, and React.
- Host: GitHub
- URL: https://github.com/someordinarybro/fleetdesk-ets2
- Owner: SomeOrdinaryBro
- License: mit
- Created: 2025-08-11T15:17:07.000Z (10 months ago)
- Default Branch: main
- Last Pushed: 2025-08-13T10:22:26.000Z (10 months ago)
- Last Synced: 2025-08-13T11:43:18.227Z (10 months ago)
- Topics: ets2, eurotrucksim, eurotrucksimulator, eurotrucksimulator2, truckersmp
- Language: Rust
- Homepage:
- Size: 1.1 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Fleet Desk for ETS2
Fleet Desk is a desktop app that lets you create **real, valid ETS2 jobs** straight from your own save files.
It reads your profile, checks what DLCs you own, and only suggests jobs you can actually take in-game.
---
## What it does (MVP)
- Auto-detects your ETS2 profiles
- Checks if your game is using text saves (`g_save_format 2`)
- Detects installed map/cargo DLCs (Heavy, Special, Iberia, etc.)
- Reads player info: level, skills, discovered cities, owned trailers
- Exports a job spec (JSON) for testing
_Next step: actually write jobs into the save file with backups._
## Roadmap
- ✅ Profile + DLC detection
- ✅ Player state reading (level, skills, cities, trailers)
- ⏳ Save writer: clone an existing job and swap fields safely
- ⏳ Telemetry autofill (read-only): nearest city from your current location
- ⏳ Share/import job codes with friends
- ⏳ City/company/cargo dictionaries with DLC gating
> This is an MVP build.
> The full version will have a clean, simple UI and a realistic dispatch-style job list.

#### Documentation
Instructions, feature details, and editing guides will be stored in [**`/docs`**](fleet-desk/docs). The folder is empty for now cuz i'm prepping content.