Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/sondernextdoor/Poseidon
Stealthy UM <-> KM communication system without creating any system threads, permanent hooks, driver objects, section objects or device objects.
https://github.com/sondernextdoor/Poseidon
anticheat bypass communication kernel mode read usermode write
Last synced: 4 days ago
JSON representation
Stealthy UM <-> KM communication system without creating any system threads, permanent hooks, driver objects, section objects or device objects.
- Host: GitHub
- URL: https://github.com/sondernextdoor/Poseidon
- Owner: sondernextdoor
- Created: 2020-12-19T06:56:50.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2024-03-15T01:56:24.000Z (8 months ago)
- Last Synced: 2024-06-11T02:03:00.814Z (5 months ago)
- Topics: anticheat, bypass, communication, kernel, mode, read, usermode, write
- Language: C++
- Homepage:
- Size: 658 KB
- Stars: 318
- Watchers: 10
- Forks: 67
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# KM-UM-Communication
Stealthy UM <-> KM communication system without creating any system threads, permanent hooks, driver objects, section objects or device objects.
Process:
- In our driver, we hook a function in ntoskrnl (.data pointer swap)
- In usermode, we manually allocate memory and index it via custom data structures
- We then create a thread in usermode and call the hooked function's corresponding usermode-accessible function
- When the correct magic number is passed to the function, the driver will know it's us, and will then unhook and enter a shared memory loop, trapping our usermode thread in the kernel until we choose to break out of the loopAs long as this is set up prior to any anti-cheat being active on your system, you can communicate with the driver without being detected by most of the various security measures employed by invasive anti-cheat technologies such as BattlEye and EasyAntiCheat.
2023 Update: There are quite a few detection vectors that can be identified by BE and EAC, some of which are discussed in (now closed) issues. Most are easy to bypass, but others are a bit more tricky. Having said that, I still have never had any action taken against me for using this for relatively licit purposes (i.e. no aimbot, ESP, or any other blatant violative use), nor has anyone I know who's used it. Regardless, steps should be taken to mitigate any potential detection vectors. I will not be providing any updates or revisions, as this is nearly four years old and there are far superior options to accomplish stealthy communication. This is mainly meant to serve as an interesting, novel communication method that demostrates the potential creativity that can be employed to get around invasive security software, mainly anti-cheat software.
Limitations:
- Dodgy synchronization
- Not many kernel features, just basic remote-process operability
- Not designed with safety as a priority (i.e. you may well BSOD)
- Only tested on Windows 10 20H2
- The client can only be used once. If you terminate it or call Client::Disconnect(), you'll need to remap the driverThe driver is intended to be manually mapped by exploiting Intel's vulnerable network adapter diagnostic driver, iqvw64e.sys (or any other suitable vulnerable driver).
This was created for fun, I do not condone the use of this code in any program that violates the integrity of any online game, nor do I condone the use of this in any malicious software. This should only be used for learning purposes or to prevent custom software from being falsely detected as an illicit program.
Usage:
- Map the driver
- Start the client
- Start the target process
- Do stuffYou have to modify the client to sleep until your target process is running (since it must be set up prior to any anti-cheat being active). Basic example of how main.cpp in the client should typically look:
```
int main() {
Client::Connect();for (;;) {
Sleep(100);if (YourTargetProcessIsRunning) {
break;
}
}// Do stuff
Client::Disconnect();
}
```
You can either call the functions in memory.h and process.h manually, or you can just create a KProcess object for easier use. KProcess features are as follows:```
// Make a process object for your target process
KProcess Notepad(L"notepad.exe");
// Read Memoryint Value = Notepad.Read((PVOID)0xDEADBEEF);
Notepad.Read((PVOID)0xDEADBEEF, &Value, sizeof(int)); // Overload// Write Memory
Notepad.Write((PVOID)0xDEADBEEF, 2);
Notepad.Write((PVOID)0xDEADBEEF, &Value, sizeof(int)); // Overload// Allocate Virtual Memory
Notepad.AllocateVirtualMemory(PVOID Base, SIZE_T Size, DWORD AllocType, DWORD Protect);
// Free Virtual Memory
Notepad.FreeVirtualMemory(PVOID Base, SIZE_T Size, DWORD FreeType);
// Change Virtual Memory Protection
Notepad.ProtectVirtualMemory(PVOID Base, SIZE_T Size, DWORD Protect, DWORD* OldProtect);
// Query Virtual Memory. MEMORY_BASIC_INFORMATION only.
MEMORY_BASIC_INFORMATION MBI{ 0 };
bool bResult = Notepad.QueryVirtualMemory(PVOID Address, MEMORY_BASIC_INFORMATION& MemoryBasicInfo, SIZE_T Size);
MBI = Notepad.QueryVirtualMemory(PVOID Address, SIZE_T Size); // Overload// Query Process Information
Notepad.QueryInformationProcess();
// Get module info by name
Notepad.GetModuleInfo(const char* ModuleName, DWORD& ModuleSize);
// Pattern finder
Notepad.PatternFinder(BYTE* Start, DWORD Size, const char* Signature, const char* Mask);
// Get absolute address within specified asm instruction
Notepad.AbsoluteAddress(BYTE* Rip, DWORD InstructionLength);
// Get relative address within specified asm instruction
Notepad.RelativeAddress(BYTE* DestinationAddress, BYTE* SourceAddress, DWORD InstructionLength);
Notepad.BaseAddress; // Base Address
Notepad.ImageName; // Name
Notepad.ModuleCount; // Number of modules
Notepad.ModuleList; // std::vector containing all modules' base address and size
Notepad.Peb; // Process Environment Block
Notepad.ProcessId; // Process Id
Notepad.Size; // Main module size
```