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https://github.com/songrun/SeamAwareDecimater
Mesh simplification with UV's boundary preserved
https://github.com/songrun/SeamAwareDecimater
mesh-simplification seamless uv-mapping
Last synced: 3 months ago
JSON representation
Mesh simplification with UV's boundary preserved
- Host: GitHub
- URL: https://github.com/songrun/SeamAwareDecimater
- Owner: songrun
- License: mit
- Created: 2017-09-16T06:06:34.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2020-03-19T01:24:28.000Z (almost 5 years ago)
- Last Synced: 2024-08-02T07:19:16.748Z (6 months ago)
- Topics: mesh-simplification, seamless, uv-mapping
- Language: C++
- Homepage: https://cragl.cs.gmu.edu/seamless/
- Size: 9.77 MB
- Stars: 490
- Watchers: 21
- Forks: 59
- Open Issues: 15
Awesome Lists containing this project
- awesome-game-engine-dev - Seam-aware Decimater - Simplifies mesh while preserving UVs, based on [Seamless](https://cragl.cs.gmu.edu/seamless/). (Libraries / C++)
- AwesomeCppGameDev - SeamAwareDecimater