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https://github.com/sophfee/fluxlib
A mod for Atlyss that opens up the game to modders to create new content, such as items, and quests.
https://github.com/sophfee/fluxlib
atlyss atlyss-mod unity
Last synced: 6 days ago
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A mod for Atlyss that opens up the game to modders to create new content, such as items, and quests.
- Host: GitHub
- URL: https://github.com/sophfee/fluxlib
- Owner: sophfee
- License: mit
- Created: 2024-12-17T03:52:20.000Z (21 days ago)
- Default Branch: main
- Last Pushed: 2024-12-17T04:25:40.000Z (21 days ago)
- Last Synced: 2024-12-17T05:19:09.572Z (21 days ago)
- Topics: atlyss, atlyss-mod, unity
- Language: C#
- Homepage:
- Size: 371 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# FluxLib
A mod for [Atlyss](https://store.steampowered.com/app/2768430/ATLYSS/) that aims to provide easy to digest methods to create custom content for mod creators.## Installation
- Install [Atlyss](https://store.steampowered.com/app/2768430/ATLYSS/)
- Install [BepInEx 5.4](https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.2)
- Install [FluxLib](https://github.com/sophfee/FluxLib/releases)
- Launch the game.## What can this mod do?
With the current version of FluxLib, you can...- [x] Create custom trade items.
- [x] Add custom items to vendors.
- [ ] Create custom consumables.
- [ ] Create custom conditions.
- [ ] Create custom quests, with custom quest requirements.
- [ ] Append existing loot tables, to make custom items droppable from existing creeps.More goals will be added to this list, but this is what I am currently aiming to achieve!
## How can I use this mod?
It's fairly simple, and everything is built around the JSON file format. Upon launching the mod once, you will have a new folder in your Atlyss directory called `Flux`. Inside this folder, you will find several directories, these directories are used to load custom objects into the game, subfolders will be read when parsing.
The `Assets` subfolder is used to load custom textures into the game, there is no current support for mesh loading, but I will work on it in the near future! The system will most likely depend on [AssetBundles](https://docs.unity3d.com/Manual/AssetBundlesIntro.html) to load custom meshes into the game.
The `Examples` folder in this repository contains examples of how to create custom items, this will be more thoroughly documented in the future.