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https://github.com/soulwire/ParticleNodeSequencer
An experimental particle based audio sequencer, created in Flash using Tonfall; the new open source AS3 audio engine produced by Andre Michelle
https://github.com/soulwire/ParticleNodeSequencer
Last synced: 2 months ago
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An experimental particle based audio sequencer, created in Flash using Tonfall; the new open source AS3 audio engine produced by Andre Michelle
- Host: GitHub
- URL: https://github.com/soulwire/ParticleNodeSequencer
- Owner: soulwire
- License: other
- Created: 2011-03-21T23:01:46.000Z (almost 14 years ago)
- Default Branch: master
- Last Pushed: 2011-03-21T23:09:22.000Z (almost 14 years ago)
- Last Synced: 2024-10-15T23:34:45.992Z (3 months ago)
- Language: ActionScript
- Homepage: http://blog.soulwire.co.uk/laboratory/flash/as3-tonfall-particle-node-sequencer
- Size: 645 KB
- Stars: 16
- Watchers: 5
- Forks: 12
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-actionscript-sorted - ParticleNodeSequencer - An experimental particle based audio sequencer, created in Flash using Tonfall; the new open source AS3 audio engine produced by Andre Michelle (Multimedia / Sound)
README
Particle Sequencer
==================Demo
----Full information and a demonstration of the sequencer can be found [here](http://blog.soulwire.co.uk/laboratory/flash/as3-tonfall-particle-node-sequencer)
![Particle Sequencer](https://github.com/soulwire/ParticleNodeSequencer/raw/master/bin/sequencer.jpg "Particle Sequencer")
About
-----This sequencer is based around physical nodes, which connect to produce a variety of tones. There are two types of node, a neuron and a receptor, which are connected by synapses (apologies for the trite analogies). Neurons fire periodically, and if within a certain proximity of a receptor, this message is sent at a fixed speed along the bridging synapse. When the message arrives, the receptor is activated and responds by queuing it's individual tone within the audio engine. Each receptor owns a randomly assigned note, and each neuron a randomly assigned octave; therefor a receptor will play it's note in several different octaves depending on which neuron causes it to fire.
The download includes the builds of [Tonfall](http://code.google.com/p/tonfall/) by [Andre Michelle](http://www.andre-michelle.com/) and [Minimal Comps](http://blog.soulwire.co.uk/goto/http://www.minimalcomps.com/) by [Keith Peters](http://www.bit-101.com/blog/) that I'm using.