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https://github.com/spargatgroup/blockmanlord

An epik project, made with brain and work.
https://github.com/spargatgroup/blockmanlord

3d astro c cmake cpp cpp23 directx directx-11 directx10 directx12 game node node-js nodejs objective-cpp opengl opengl-es vulkan

Last synced: about 1 month ago
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An epik project, made with brain and work.

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README

        

# BlockmanLORD, a big project and a big remake

## Copyright © 2025 [SpargatGroup](https://github.com/SpargatGroup). All rights reserved of the project [BlockmanLORD](https://github.com/SpargatGroup/BlockmanLORD)

## Help us

- Make pull requets to add fixes or new functions
- Report bugs
- Make suggestions
- Donate money(if wanted)

## Contribuitors

[![Donate](https://img.shields.io/badge/Support-Patreon-orange.svg)](https://patreon.com/Spargat)

[![Forkers repo roster for @SpargatGroup/BlockmanLORD](https://reporoster.com/forks/SpargatGroup/BlockmanLORD)](https://github.com/SpargatGroup/BlockmanLORD/network/members)

[![Stargazers repo roster for @SpargatGroup/BlockmanLORD](https://reporoster.com/stars/SpargatGroup/BlockmanLORD)](https://github.com/SpargatGroup/BlockmanLORD/stargazers)

## Build status

[![CMake build status](https://github.com/SpargatGroup/BlockmanLORD/actions/workflows/cmake-build.yml/badge.svg)](https://github.com/SpargatGroup/BlockmanLORD/actions)

[![Web build status](https://github.com/SpargatGroup/BlockmanLORD/actions/workflows/web-deploy.yml/badge.svg)](https://github.com/SpargatGroup/BlockmanLORD/actions)

## Open source and how it helps:

- It helps us having support from other developers
- It helps other learn and get ideas for making they own one
- It helps others to make own version of BlockmanLORD

## Differences betwen BlockmanLORD and Blockman GO



Differences
Blockman GO
BlockmanLORD




3d apis
OpenGL, OpenGL ES, Vulkan, DirectX, Metal
OpenGL, OpenGL ES, Vulkan, DirectX, Metal


3d models
.mesh .actor .effect .anim .skel .mca
.obj .fbx .mesh.xml .mca .gltf .glb and more...


Made-in
CMake/Unity
CMake


Country-made
China
Romanian


Owner
SandBoxOl Network/Gverse
SpargatGroup

## Build BlockmanLORD

### For build you will need Vulkan or DirectX 11, CMake 3.30 and C++23

```bash
cmake -DBLORD_MODEL=vk . # or d3d if you use directx
cmake --build . # or make -k
```