https://github.com/spargatgroup/blockmanlord
An epik project, made with brain and work.
https://github.com/spargatgroup/blockmanlord
3d astro c cmake cpp cpp23 directx directx-11 directx10 directx12 game node node-js nodejs objective-cpp opengl opengl-es vulkan
Last synced: about 1 month ago
JSON representation
An epik project, made with brain and work.
- Host: GitHub
- URL: https://github.com/spargatgroup/blockmanlord
- Owner: SpargatGroup
- License: gpl-3.0
- Created: 2025-02-02T17:49:07.000Z (4 months ago)
- Default Branch: develop
- Last Pushed: 2025-03-05T04:43:08.000Z (3 months ago)
- Last Synced: 2025-03-05T05:29:27.907Z (3 months ago)
- Topics: 3d, astro, c, cmake, cpp, cpp23, directx, directx-11, directx10, directx12, game, node, node-js, nodejs, objective-cpp, opengl, opengl-es, vulkan
- Language: C++
- Homepage: https://spargatteam.github.io/BlockmanLORD/
- Size: 5.91 MB
- Stars: 1
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# BlockmanLORD, a big project and a big remake
## Copyright © 2025 [SpargatGroup](https://github.com/SpargatGroup). All rights reserved of the project [BlockmanLORD](https://github.com/SpargatGroup/BlockmanLORD)
## Help us
- Make pull requets to add fixes or new functions
- Report bugs
- Make suggestions
- Donate money(if wanted)## Contribuitors
[](https://patreon.com/Spargat)
[](https://github.com/SpargatGroup/BlockmanLORD/network/members)
[](https://github.com/SpargatGroup/BlockmanLORD/stargazers)
## Build status
[](https://github.com/SpargatGroup/BlockmanLORD/actions)
[](https://github.com/SpargatGroup/BlockmanLORD/actions)
## Open source and how it helps:
- It helps us having support from other developers
- It helps other learn and get ideas for making they own one
- It helps others to make own version of BlockmanLORD## Differences betwen BlockmanLORD and Blockman GO
Differences
Blockman GO
BlockmanLORD
3d apis
OpenGL, OpenGL ES, Vulkan, DirectX, Metal
OpenGL, OpenGL ES, Vulkan, DirectX, Metal
3d models
.mesh .actor .effect .anim .skel .mca
.obj .fbx .mesh.xml .mca .gltf .glb and more...
Made-in
CMake/Unity
CMake
Country-made
China
Romanian
Owner
SandBoxOl Network/Gverse
SpargatGroup
## Build BlockmanLORD
### For build you will need Vulkan or DirectX 11, CMake 3.30 and C++23
```bash
cmake -DBLORD_MODEL=vk . # or d3d if you use directx
cmake --build . # or make -k
```