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https://github.com/sparrowworks/brick-breaker
An Arkanoid clone made in Godot with a level editor
https://github.com/sparrowworks/brick-breaker
arkanoid c-sharp game game-development godot godot-engine
Last synced: 11 days ago
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An Arkanoid clone made in Godot with a level editor
- Host: GitHub
- URL: https://github.com/sparrowworks/brick-breaker
- Owner: Sparrowworks
- License: mit
- Created: 2023-01-21T07:44:54.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2023-08-17T08:19:08.000Z (over 1 year ago)
- Last Synced: 2025-01-16T20:18:58.070Z (21 days ago)
- Topics: arkanoid, c-sharp, game, game-development, godot, godot-engine
- Language: C#
- Homepage: https://sp4r0w.itch.io/brick-breaker
- Size: 40.5 MB
- Stars: 3
- Watchers: 1
- Forks: 1
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Brick-Breaker
An Arkanoid clone made in Godot with a level editorPlay the game here: https://sp4r0w.itch.io/brick-breaker
### About
-------------
This is my second project made in Godot v3.5.1. It's a clone of the popular Arkanoid game. It was made using C# and it features 10 different levels and the ability to create your own ones.
It also features multiple powerups for the player to collect after destroying bricks. There are 3 types of bricks in the game, each behaving a little differently.Being my second C# game and me being more and more accustomed to Godot back then, the code wasn't that bad. Of course, it's not gonna be great, but I can definitely see improvement after Platformer.
I did some small clean up and added comments but I haven't made any significant changes to the code.
I uploaded this repo and preserved the game for me to look at how much I improve over time. Improving the code now, with my current knowledge defeats the point.
However, you're free to improve upon this code if you wish to do so :)### Getting Started
-------------
To compile this project, you will need at least Godot Mono v3.5.1. Do not forget you will need the required export templates.
More in-depth guide is avaiable here: https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html
You're free to modify the project as you wish.### Credits
-------------
Thanks to DipShtick (Varga) for testing.
Graphical assets were made by Kenney (https://kenney.nl/)
I also used Dynamic Space Background by DinVStudio (https://dinvstudio.itch.io/)
Music was made by Of Far Different Nature (https://fardifferent.itch.io/)
Sound effects were made by GameAudio (https://freesound.org/people/GameAudio/)
Fonts used are Watermelon days by Khurasan and Poppins by Jonny Pinhorn.### Preview
-------------
![Screenshot 2](images/screen1.png)
![Screenshot 2](images/screen2.png)
![Screenshot 3](images/screen3.png)Play the game here: https://sp4r0w.itch.io/brick-breaker