https://github.com/spearwolf/spw-twopoint5d-shadertoy
a webgl shader effect demo using the new three.js shading language
https://github.com/spearwolf/spw-twopoint5d-shadertoy
demo glsl procedural shader three threejs tsl webgl2 webgpu
Last synced: 3 months ago
JSON representation
a webgl shader effect demo using the new three.js shading language
- Host: GitHub
- URL: https://github.com/spearwolf/spw-twopoint5d-shadertoy
- Owner: spearwolf
- License: mit
- Created: 2025-01-10T15:15:19.000Z (5 months ago)
- Default Branch: main
- Last Pushed: 2025-01-10T16:20:11.000Z (5 months ago)
- Last Synced: 2025-01-10T16:46:17.514Z (5 months ago)
- Topics: demo, glsl, procedural, shader, three, threejs, tsl, webgl2, webgpu
- Language: TypeScript
- Homepage: https://spearwolf.github.io/spw-twopoint5d-shadertoy/
- Size: 1.9 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
A demo using the new [Three.js Shading Language](https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language) to create a procedural shader effect like the one shown in this YouTube video [An introduction to shader art coding](https://www.youtube.com/watch?v=f4s1h2YETNY)

🚀 [launch demo](https://spearwolf.github.io/spw-twopoint5d-shadertoy/)
- - -
### Setup Local Developement
this project uses the [pnpm package manager](https://pnpm.io/) and [vite](https://vite.dev/).
install the dependencies as usual with ..
```shell
pnpm i
```.. and start local dev mode with ..
```shell
pnpm dev
```To install a new version of the github pages, simply run
`pnpm build` and then update the github repository.- - -
_have fun!_
🦑 s p e a r w o l f 🐺