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https://github.com/spicylobstergames/astratomic
Survival game inspired by Noita and Starbound, fueled by Rust and Bevy.
https://github.com/spicylobstergames/astratomic
Last synced: 7 days ago
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Survival game inspired by Noita and Starbound, fueled by Rust and Bevy.
- Host: GitHub
- URL: https://github.com/spicylobstergames/astratomic
- Owner: spicylobstergames
- License: other
- Created: 2023-06-09T22:44:57.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2024-02-27T18:06:38.000Z (9 months ago)
- Last Synced: 2024-08-02T16:55:13.068Z (3 months ago)
- Language: Rust
- Homepage:
- Size: 12.4 MB
- Stars: 93
- Watchers: 5
- Forks: 7
- Open Issues: 23
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Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- Funding: .github/FUNDING.yml
- License: LICENSE.md
Awesome Lists containing this project
README
# Astratomic
[![Discord](https://img.shields.io/discord/865004050357682246?logo=discord&logoColor=white)](https://discord.gg/JFhxYBvxR8)
[![Screenshot from 2024-01-13 09-08-15](https://github.com/spicylobstergames/astratomic/assets/78173025/175de10d-fc7b-4fa3-813e-04705c480662)](https://youtu.be/bChefWqOmh0)
Astratomic is a survival game that draws inspiration from the likes of Noita and Starbound.
Powered by a similar engine as Noita, made from scratch with Rust.## Controls
- You can walk with WASD and jump with Space. When on air press Space again to activate your jetpack!
- Left Mouse button to pull atoms, Right Mouse button to push atoms.
- Press 1-4 to select the atom you can push.
- Mouse wheel to zoom in/out.## Where to play it
- Go to our latest release page https://github.com/spicylobstergames/astratomic/releases/tag/v0.2.0
- Download the zip for your platform, unzip it and run the executable, it's that simple!## Current State and Goals
**We currently implemented:**
- Chunk system
- Smart updating of only what's needed
- Multithreaded sand simulation
- GPU rendering optimizations of the sim
- AABB colliders for the player and mobs
- Player with special gun to push and pull atoms, and also a jetpack
- Bigger map, with saving/loading
- More types of atoms! Like lava, acid, seeds, ...**What's next:**
- Rapier2d rigidbodies (with simulated pixels) for things you can throw!
- Procedurally generated worlds
- Procedural Animations
In the bigger picture we also aim to achieve intergalactic travel like Starbound, procedurally generated animations inspired by Rainworld, all the cool mechanics you see in Noita, multiplayer and modding, the last two made possible by a future engine migration to [Bones](https://github.com/fishfolk/bones/).## Licensing
In the future we aim to separate the engine code from the game code, making the former licensed under Apache v2.0 and the latter under PolyForm NonCommercial v1.0.
### Contributor License Compromise
Independent contributions (i.e. individual pull requests) from anyone other than 'Isaac Turci @Zac8668' are dual-licensed as [Polyform NonCommercial](https://polyformproject.org/licenses/noncommercial/1.0.0/) (granted to Spicy Lobster & Isaac Turci as the _licensor_) and [Apache 2.0](https://www.apache.org/licenses/LICENSE-2.0), meaning all independent contributors retain ownership of their own contributions, albeit non-exclusively.
More specifics soon to come in [CONTRIBUTING.md](/CONTRIBUTING.md).
### Assets
The player assets are from Penzilla, https://penzilla.itch.io/protagonist-character.