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https://github.com/spite/three.decalgeometry

Decals for three.js
https://github.com/spite/three.decalgeometry

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Decals for three.js

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THREE.DecalGeometry.js
=========================

This object creates a decal geometry, intersecting a cube against a THREE.Geometry. Based on this article [How to project decals](http://blog.wolfire.com/2009/06/how-to-project-decals/). It interesects a cube against an arbitrary geometry and clips vertex coordinates and normals.

![Image](https://raw.githubusercontent.com/spite/THREE.DecalGeometry/master/demo/assets/snapshot.jpg)

Demo is here: [Decal Splatter](http://clicktorelease.com/code/decal-splatter).

How to use
----------

Include the library:

<script src="THREE.DecalGeometry.js" ></script>

Instantiate a geometry passing:

var decalGeometry = new THREE.DecalGeometry(  

meshToIntersect, // it has to be a THREE.Mesh
position, // THREE.Vector3 in world coordinates
direction, // THREE.Vector3 specifying the orientation of the decal
dimensions, // THREE.Vector3 specifying the size of the decal box
check // THREE.Vector3 specifying what sides to clip (1-clip, 0-noclip)
);

and create a mesh using that geometry, as usual:

var mesh = new THREE.Mesh( decalGeometry, decalMaterial );

The decal material can be any material, just make sure to have this attributes enabled:

var decalMaterial = new THREE.MeshNormalMaterial( {  

transparent: true,
depthTest: true,
depthWrite: false,
polygonOffset: true,
polygonOffsetFactor: -4,
});

License
-------

MIT licensed

Copyright (C) 2014 Jaume Sanchez Elias http://twitter.com/thespite
Lee Perry Smith's head model and textures by [Infinite Realities](http://www.ir-ltd.net/)

http://www.clicktorelease.com