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https://github.com/spotify/pedalboard

🎛 🔊 A Python library for audio.
https://github.com/spotify/pedalboard

audio audio-processing audio-production audio-research audio-unit augmentation juce machine-learning pybind11 python vst3 vst3-host

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🎛 🔊 A Python library for audio.

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README

        

![Pedalboard Logo](https://user-images.githubusercontent.com/213293/131147303-4805181a-c7d5-4afe-afb2-f591a4b8e586.png)

[![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://github.com/spotify/pedalboard/blob/master/LICENSE)
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`pedalboard` is a Python library for working with audio: reading, writing, rendering, adding effects, and more. It supports most popular audio file formats and a number of common audio effects out of the box, and also allows the use of [VST3®](https://www.steinberg.net/en/company/technologies/vst3.html) and [Audio Unit](https://en.wikipedia.org/wiki/Audio_Units) formats for loading third-party software instruments and effects.

`pedalboard` was built by [Spotify's Audio Intelligence Lab](https://research.atspotify.com/audio-intelligence/) to enable using studio-quality audio effects from within Python and TensorFlow. Internally at Spotify, `pedalboard` is used for [data augmentation](https://en.wikipedia.org/wiki/Data_augmentation) to improve machine learning models and to help power features like [Spotify's AI DJ](https://newsroom.spotify.com/2023-02-22/spotify-debuts-a-new-ai-dj-right-in-your-pocket/) and [AI Voice Translation](https://newsroom.spotify.com/2023-09-25/ai-voice-translation-pilot-lex-fridman-dax-shepard-steven-bartlett/). `pedalboard` also helps in the process of content creation, making it possible to add effects to audio without using a Digital Audio Workstation.

[![Documentation](https://img.shields.io/badge/Documentation-on%20github.io-brightgreen)](https://spotify.github.io/pedalboard)

## Features

- Built-in audio I/O utilities ([pedalboard.io](https://spotify.github.io/pedalboard/reference/pedalboard.io.html))
- Support for reading and writing AIFF, FLAC, MP3, OGG, and WAV files on all platforms with no dependencies
- Additional support for reading AAC, AC3, WMA, and other formats depending on platform
- Support for on-the-fly resampling of audio files and streams with `O(1)` memory usage
- Live audio effects via AudioStream
- Built-in support for a number of basic audio transformations, including:
- Guitar-style effects: `Chorus`, `Distortion`, `Phaser`, `Clipping`
- Loudness and dynamic range effects: `Compressor`, `Gain`, `Limiter`
- Equalizers and filters: `HighpassFilter`, `LadderFilter`, `LowpassFilter`
- Spatial effects: `Convolution`, `Delay`, `Reverb`
- Pitch effects: `PitchShift`
- Lossy compression: `GSMFullRateCompressor`, `MP3Compressor`
- Quality reduction: `Resample`, `Bitcrush`
- Supports VST3® instrument and effect plugins on macOS, Windows, and Linux (pedalboard.load_plugin)
- Supports instrument and effect Audio Units on macOS
- Strong thread-safety, memory usage, and speed guarantees
- Releases Python's Global Interpreter Lock (GIL) to allow use of multiple CPU cores
- No need to use `multiprocessing`!
- Even when only using one thread:
- Processes audio up to **300x** faster than [pySoX](https://github.com/rabitt/pysox) for single transforms, and 2-5x faster than [SoxBindings](https://github.com/pseeth/soxbindings) (via [iCorv](https://github.com/iCorv/pedalboard_with_tfdata))
- Reads audio files up to **4x** faster than [librosa.load](https://librosa.org/doc/main/generated/librosa.load.html) (in many cases)
- Tested compatibility with TensorFlow - can be used in `tf.data` pipelines!

## Installation

`pedalboard` is available via PyPI (via [Platform Wheels](https://packaging.python.org/guides/distributing-packages-using-setuptools/#platform-wheels)):
```
pip install pedalboard # That's it! No other dependencies required.
```

If you are new to Python, follow [INSTALLATION.md](https://github.com/spotify/pedalboard/blob/master/INSTALLATION.md) for a robust guide.

### Compatibility

`pedalboard` is thoroughly tested with Python 3.8, 3.9, 3.10, 3.11, 3.12, and 3.13.

- Linux
- Tested heavily in production use cases at Spotify
- Tested automatically on GitHub with VSTs
- Platform `manylinux` and `musllinux` wheels built for `x86_64` (Intel/AMD) and `aarch64` (ARM/Apple Silicon)
- Most Linux VSTs require a relatively modern Linux installation (with glibc > 2.27)
- macOS
- Tested manually with VSTs and Audio Units
- Tested automatically on GitHub with VSTs
- Platform wheels available for both Intel and Apple Silicon
- Compatible with a wide range of VSTs and Audio Units
- Windows
- Tested automatically on GitHub with VSTs
- Platform wheels available for `amd64` (x86-64, Intel/AMD)

## Examples

> **Note**: If you'd rather watch a video instead of reading examples or documentation, watch Working with Audio in Python (feat. Pedalboard) on YouTube.

### Quick start

```python
from pedalboard import Pedalboard, Chorus, Reverb
from pedalboard.io import AudioFile

# Make a Pedalboard object, containing multiple audio plugins:
board = Pedalboard([Chorus(), Reverb(room_size=0.25)])

# Open an audio file for reading, just like a regular file:
with AudioFile('some-file.wav') as f:

# Open an audio file to write to:
with AudioFile('output.wav', 'w', f.samplerate, f.num_channels) as o:

# Read one second of audio at a time, until the file is empty:
while f.tell() < f.frames:
chunk = f.read(f.samplerate)

# Run the audio through our pedalboard:
effected = board(chunk, f.samplerate, reset=False)

# Write the output to our output file:
o.write(effected)
```

> **Note**: For more information about how to process audio through
> Pedalboard plugins, including how the `reset` parameter works,
> see
> the documentation for pedalboard.Plugin.process
.

### Making a guitar-style pedalboard

```python
# Don't do import *! (It just makes this example smaller)
from pedalboard import *
from pedalboard.io import AudioFile

# Read in a whole file, resampling to our desired sample rate:
samplerate = 44100.0
with AudioFile('guitar-input.wav').resampled_to(samplerate) as f:
audio = f.read(f.frames)

# Make a pretty interesting sounding guitar pedalboard:
board = Pedalboard([
Compressor(threshold_db=-50, ratio=25),
Gain(gain_db=30),
Chorus(),
LadderFilter(mode=LadderFilter.Mode.HPF12, cutoff_hz=900),
Phaser(),
Convolution("./guitar_amp.wav", 1.0),
Reverb(room_size=0.25),
])

# Pedalboard objects behave like lists, so you can add plugins:
board.append(Compressor(threshold_db=-25, ratio=10))
board.append(Gain(gain_db=10))
board.append(Limiter())

# ... or change parameters easily:
board[0].threshold_db = -40

# Run the audio through this pedalboard!
effected = board(audio, samplerate)

# Write the audio back as a wav file:
with AudioFile('processed-output.wav', 'w', samplerate, effected.shape[0]) as f:
f.write(effected)
```

### Using VST3® or Audio Unit instrument and effect plugins

```python
from pedalboard import Pedalboard, Reverb, load_plugin
from pedalboard.io import AudioFile
from mido import Message # not part of Pedalboard, but convenient!

# Load a VST3 or Audio Unit plugin from a known path on disk:
instrument = load_plugin("./VSTs/Magical8BitPlug2.vst3")
effect = load_plugin("./VSTs/RoughRider3.vst3")

print(effect.parameters.keys())
# dict_keys([
# 'sc_hpf_hz', 'input_lvl_db', 'sensitivity_db',
# 'ratio', 'attack_ms', 'release_ms', 'makeup_db',
# 'mix', 'output_lvl_db', 'sc_active',
# 'full_bandwidth', 'bypass', 'program',
# ])

# Set the "ratio" parameter to 15
effect.ratio = 15

# Render some audio by passing MIDI to an instrument:
sample_rate = 44100
audio = instrument(
[Message("note_on", note=60), Message("note_off", note=60, time=5)],
duration=5, # seconds
sample_rate=sample_rate,
)

# Apply effects to this audio:
effected = effect(audio, sample_rate)

# ...or put the effect into a chain with other plugins:
board = Pedalboard([effect, Reverb()])
# ...and run that pedalboard with the same VST instance!
effected = board(audio, sample_rate)
```

### Creating parallel effects chains

This example creates a delayed pitch-shift effect by running
multiple Pedalboards in parallel on the same audio. `Pedalboard`
objects are themselves `Plugin` objects, so you can nest them
as much as you like:

```python
from pedalboard import Pedalboard, Compressor, Delay, Distortion, Gain, PitchShift, Reverb, Mix

passthrough = Gain(gain_db=0)

delay_and_pitch_shift = Pedalboard([
Delay(delay_seconds=0.25, mix=1.0),
PitchShift(semitones=7),
Gain(gain_db=-3),
])

delay_longer_and_more_pitch_shift = Pedalboard([
Delay(delay_seconds=0.5, mix=1.0),
PitchShift(semitones=12),
Gain(gain_db=-6),
])

board = Pedalboard([
# Put a compressor at the front of the chain:
Compressor(),
# Run all of these pedalboards simultaneously with the Mix plugin:
Mix([
passthrough,
delay_and_pitch_shift,
delay_longer_and_more_pitch_shift,
]),
# Add a reverb on the final mix:
Reverb()
])
```

### Running Pedalboard on Live Audio

`pedalboard` supports streaming live audio through

an AudioStream object
,
allowing for real-time manipulation of audio by adding effects in Python.

```python
from pedalboard import Pedalboard, Chorus, Compressor, Delay, Gain, Reverb, Phaser
from pedalboard.io import AudioStream

# Open up an audio stream:
with AudioStream(
input_device_name="Apogee Jam+", # Guitar interface
output_device_name="MacBook Pro Speakers"
) as stream:
# Audio is now streaming through this pedalboard and out of your speakers!
stream.plugins = Pedalboard([
Compressor(threshold_db=-50, ratio=25),
Gain(gain_db=30),
Chorus(),
Phaser(),
Convolution("./guitar_amp.wav", 1.0),
Reverb(room_size=0.25),
])
input("Press enter to stop streaming...")

# The live AudioStream is now closed, and audio has stopped.
```

### Using Pedalboard in `tf.data` Pipelines

```python
import tensorflow as tf

sr = 48000

# Put whatever plugins you like in here:
plugins = pedalboard.Pedalboard([pedalboard.Gain(), pedalboard.Reverb()])

# Make a dataset containing random noise:
# NOTE: for real training, here's where you'd want to load your audio somehow:
ds = tf.data.Dataset.from_tensor_slices([np.random.rand(sr)])

# Apply our Pedalboard instance to the tf.data Pipeline:
ds = ds.map(lambda audio: tf.numpy_function(plugins.process, [audio, sr], tf.float32))

# Create and train a (dummy) ML model on this audio:
model = tf.keras.models.Sequential([tf.keras.layers.InputLayer(input_shape=(sr,)), tf.keras.layers.Dense(1)])
model.compile(loss="mse")
model.fit(ds.map(lambda effected: (effected, 1)).batch(1), epochs=10)
```

For more examples, see:
- [the "examples" folder of this repository](https://github.com/spotify/pedalboard/tree/master/examples)
- [the "Pedalboard Demo" Colab notebook](https://colab.research.google.com/drive/1bHjhJj1aCoOlXKl_lOfG99Xs3qWVrhch)
- [_Working with Audio in Python (feat. Pedalboard)_ by Peter Sobot at EuroPython 2022](https://www.youtube.com/watch?v=NYhkqXpFAlg)
- [an interactive web demo on Hugging Face Spaces and Gradio](https://huggingface.co/spaces/akhaliq/pedalboard) (via [@AK391](https://github.com/AK391))

## Contributing

Contributions to `pedalboard` are welcomed! See [CONTRIBUTING.md](https://github.com/spotify/pedalboard/blob/master/CONTRIBUTING.md) for details.

## Citing

To cite `pedalboard` in academic work, use [its entry on Zenodo](https://doi.org/10.5281/zenodo.7817838): [![DOI 7817838](https://zenodo.org/badge/DOI/10.5281/zenodo.7817838.svg)](https://doi.org/10.5281/zenodo.7817838)

To cite via BibTeX:

```tex
@software{sobot_peter_2023_7817838,
author = {Sobot, Peter},
title = {Pedalboard},
month = jul,
year = 2021,
publisher = {Zenodo},
doi = {10.5281/zenodo.7817838},
url = {https://doi.org/10.5281/zenodo.7817838}
}
```

## License
`pedalboard` is Copyright 2021-2024 Spotify AB.

`pedalboard` is licensed under the [GNU General Public License v3](https://www.gnu.org/licenses/gpl-3.0.en.html). `pedalboard` includes a number of libraries that are statically compiled, and which carry the following licenses:

- The core audio processing code is pulled from [JUCE 6](https://juce.com/), which is [dual-licensed under a commercial license and the GPLv3](https://juce.com/juce-6-licence).
- The [VST3 SDK](https://github.com/steinbergmedia/vst3sdk), bundled with JUCE, is owned by [Steinberg® Media Technologies GmbH](https://www.steinberg.net/en/home.html) and licensed under the GPLv3.
- The `PitchShift` plugin and `time_stretch` functions use [the Rubber Band Library](https://github.com/breakfastquay/rubberband), which is [dual-licensed under a commercial license](https://breakfastquay.com/technology/license.html) and the GPLv2 (or newer). [FFTW](https://www.fftw.org/) is also included to speed up Rubber Band, and [is licensed under the GPLv2 (or newer)](https://www.fftw.org/doc/License-and-Copyright.html).
- The `MP3Compressor` plugin uses [libmp3lame from the LAME project](https://lame.sourceforge.io/), which is [licensed under the LGPLv2](https://github.com/lameproject/lame/blob/master/README) and [upgraded to the GPLv3 for inclusion in this project (as permitted by the LGPLv2)](https://www.gnu.org/licenses/gpl-faq.html#AllCompatibility).
- The `GSMFullRateCompressor` plugin uses [libgsm](http://quut.com/gsm/), which is [licensed under the ISC license](https://github.com/timothytylee/libgsm/blob/master/COPYRIGHT) and [compatible with the GPLv3](https://www.gnu.org/licenses/license-list.en.html#ISC).

_VST is a registered trademark of Steinberg Media Technologies GmbH._