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https://github.com/sr229/xdr-l4d2
Recompiled sequences from xDReanims L4D2 animation overrides for shared model use
https://github.com/sr229/xdr-l4d2
animation garrysmod garrysmod-addon
Last synced: about 1 month ago
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Recompiled sequences from xDReanims L4D2 animation overrides for shared model use
- Host: GitHub
- URL: https://github.com/sr229/xdr-l4d2
- Owner: sr229
- Created: 2022-06-12T16:27:38.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2024-10-02T01:33:14.000Z (4 months ago)
- Last Synced: 2024-11-08T15:53:02.370Z (3 months ago)
- Topics: animation, garrysmod, garrysmod-addon
- Homepage:
- Size: 8.37 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.txt
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README
--- XDR RECOMPILED FOR SHARED MODEL USE ---
These are a set of L4D2 Animations for Garry's Mod originally for xdReanimations, recompiled as a shared model you can use for your models.
You do not need xDR for this, but in order to use this, you have to recompile your model to use it!--- How to use ---
In your qc, put your appropriate chosen animations EXACTLY ABOVE the base gmod animation $includemodel, example:
$includemodel "f_anm_slot_046.mdl"
$includemodel "f_anm.mdl"Putting it on any other order will not work as f_anm_slot_046 layers on top of f_anm, it does not go vice-versa.
If you're using this for PAC3 models, please follow the instructions to use custom animations for it:
https://wiki.pac3.info/tutorial/using-mdl-filesIf you're using this for a regular addon, please put the appropriate animation file inside models/. It has to be EXACTLY in models/, otherwise
it will not work.