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https://github.com/srekel/phyxed-2d

A 2d physics engine with fixed-point support.
https://github.com/srekel/phyxed-2d

c99 fixed-point physics-2d physics-engine pre-alpha public-domain single-header-lib

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A 2d physics engine with fixed-point support.

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README

        

# Phyxed 2D

Phyxed is a 2D **phy**sics engine with support for fi**xed** point math.

It's still very early in development.

## References

Relevant or interesting physics links:

1. http://www.dyn4j.org/2010/01/sat/
2. http://www.dyn4j.org/2011/11/contact-points-using-clipping/
3. https://code.google.com/archive/p/box2d/downloads
4. https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715
5. http://rasmusbarr.github.io/blog/dod-physics.html
6. https://research.ncl.ac.uk/game/mastersdegree/gametechnologies/
7. http://www.codercorner.com/blog/?p=1207
8. https://github.com/kroitor/gjk.c
9. https://www.cs.cmu.edu/~baraff/sigcourse/notesf.pdf
10. http://allenchou.net/2013/12/game-physics-constraints-sequential-impulse/

## License

Public Domain / MIT.
See end of file for license information.