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https://github.com/sschmid/entitas-shmup

Entitas Shmup - An advanced example project to teach how to use Entitas with Unity physics and unit test
https://github.com/sschmid/entitas-shmup

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Entitas Shmup - An advanced example project to teach how to use Entitas with Unity physics and unit test

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README

          

# Entitas - Shmup
This is a simple and interactive Unity3d example project to show how to use Entitas. Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Get Entitas here: https://github.com/sschmid/Entitas-CSharp

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Entitas-Shmup is a basic Shoot 'Em Up done with Entitas.
[Watch the talk from Unite Europe 2016](https://www.youtube.com/watch?v=lNTaC-JWmdI) to get an in-depth tutorial.

Entitas-Shmup shows
- systems list in GameController
- how you can use reactive system to only process changed entities
- the usage of EntityIndex for super fast entity access
- how you can use multiple pools to reduce the memory footprint of each entity
- how you can use external logic like Unity Physics and Input
- how you can do GameObject object pooling
- that Entitas is perfect for TDD (Test Driven Development)

![Entitas-Shmup](https://github.com/sschmid/Entitas-CSharp/raw/develop/Readme/Images/Entitas-Shmup.png)