https://github.com/stackgl/gl-post
Simple WebGL post-processing using some pieces from stack.gl
https://github.com/stackgl/gl-post
Last synced: about 1 year ago
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Simple WebGL post-processing using some pieces from stack.gl
- Host: GitHub
- URL: https://github.com/stackgl/gl-post
- Owner: stackgl
- License: other
- Created: 2014-11-21T12:57:19.000Z (over 11 years ago)
- Default Branch: gh-pages
- Last Pushed: 2014-11-21T13:06:07.000Z (over 11 years ago)
- Last Synced: 2025-04-16T11:26:40.140Z (about 1 year ago)
- Language: JavaScript
- Homepage: http://stack.gl/gl-post
- Size: 206 KB
- Stars: 14
- Watchers: 11
- Forks: 2
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# gl-post




Simple WebGL post-processing using some pieces from [stackgl](http://stack.gl/).
**[check out the demo](http://stack.gl/gl-post)**.
## Usage
[](https://nodei.co/npm/gl-post/)
See the [example](example) code for a full usage example.
### `post = glPost(gl, shader, opts={})`
Creates a new post-processing instance, where `gl` is a `WebGLContext` instance
and `shader` is a shader instance from either
[gl-shader-core](http://github.com/mikolalysenko/gl-shader-core) or
[glslify](http://github.com/stackgl/glslify).
The vertex shader is supplied for you, and available at `gl-post/post.vert`.
The shader you pass in may also be a function that takes a `WebGLContext` and
returns a shader instance too, so the following is valid:
``` javascript
var glslify = require('glslify')
var glPost = require('gl-post')
post = glPost(gl, glslify({
vert: 'gl-post'
, frag: './src/my-shader.frag'
}))
```
There are also a few options you can include too:
* `minFilter`: the texture minification filter to use. Defaults to `gl.LINEAR`.
* `magFilter`: the texture magnification filter to use. Defaults to `gl.LINEAR`.
* `colorBufferName`: the name of your color buffer uniform to use in your
shader. Defaults to `colorBuffer`.
In simple cases, you'll want to do something like this:
``` javascript
var glslify = require('glslify')
var glPost = require('gl-post')
post = glPost(gl, glslify({
vert: 'gl-post'
, frag: './src/my-shader.frag'
}))
function render() {
post.bind()
// Note that it's important you clear your
// depth/color buffers for this to work properly :)
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
gl.viewport(0, 0, canvas.width, canvas.height)
// ...draw your scene to the framebuffer here...
post.draw()
}
```
### `post.shader`
The shader you gave `gl-post` will also be exposed here, for quickly changing
uniform variable values.
### `post.bind()`
Starts drawing to the post-processing buffer. Anything you do now will not be
immediately drawn to the screen, but instead drawn to an off-screen
[framebuffer](http://github.com/stackgl/gl-fbo) for you to draw later using
the post-processing shader.
You should this when you're ready to start drawing your scene.
### `post.draw()`
Draws the framebuffer to the screen using your shader, returning your drawing
power to the screen in the process.
### `post.unbind()`
Call this if you want to explicitly disable rendering to the framebuffer before
drawing to the screen.
## License
MIT. See [LICENSE.md](http://github.com/stackgl/gl-post/blob/master/LICENSE.md) for details.