An open API service indexing awesome lists of open source software.

https://github.com/stackgl/gl-quat

gl-matrix's quaternion, split into smaller pieces
https://github.com/stackgl/gl-quat

Last synced: about 1 year ago
JSON representation

gl-matrix's quaternion, split into smaller pieces

Awesome Lists containing this project

README

          

# gl-quat

[![stable](http://badges.github.io/stability-badges/dist/stable.svg)](http://github.com/badges/stability-badges)

Part of a fork of [@toji](http://github.com/toji)'s
[gl-matrix](http://github.com/toji/gl-matrix) split into smaller pieces: this
package contains `glMatrix.quat`.

## Usage

[![NPM](https://nodei.co/npm/gl-quat.png)](https://nodei.co/npm/gl-quat/)

### `quat = require('gl-quat')`

Will load all of the module's functionality and expose it on a single
object. Note that any of the methods may also be required directly
from their files.

For example, the following are equivalent:

``` javascript
var slerp = require('gl-quat').slerp
var slerp = require('gl-quat/slerp')
```

## API

- [add()](#addoutquat-aquat-bquat)
- [calculateW()](#calculatewoutquat-aquat)
- [copy()](#copyoutquat-aquat)
- [conjugate()](#conjugateoutquat-aquat)
- [copy()](#copyoutquat-aquat)
- [create()](#create)
- [dot()](#dotaquat-bquat)
- [fromMat3()](#frommat3outquat-mmat3)
- [fromValues()](#fromvaluesxnumber-ynumber-znumber-wnumber)
- [identity()](#identityoutquat)
- [invert()](#invertoutquat-aquat)
- [length()](#lengthaquat)
- [lerp()](#lerpoutquat-aquat-bquat-tnumber)
- [multiply()](#multiplyoutquat-aquat-bquat)
- [normalize()](#normalizeoutquat-aquat)
- [rotateX()](#rotatexoutquat-aquat-radnumber)
- [rotateY()](#rotateyoutquat-aquat-radnumber)
- [rotateZ()](#rotatezoutquat-aquat-radnumber)
- [rotationTo()](#rotationtooutquat-avec3-bvec3)
- [scale()](#scaleoutquat-aquat-bnumber)
- [set()](#setoutquat-xnumber-ynumber-znumber-wnumber)
- [setAxes()](#setaxesviewvec3-rightvec3-upvec3)
- [setAxisAngle()](#setaxisangleoutquat-axisvec3-radnumber)
- [slerp()](#slerpoutquat-aquat-bquat-tnumber)
- [sqlerp()](#sqlerpoutquat-aquat-bquat-cquat-dquat-tnumber)
- [squaredLength()](#squaredlengthaquat)

## calculateW(out:quat, a:quat)

Calculates the W component of a quat from the X, Y, and Z components.
Assumes that quaternion is 1 unit in length.
Any existing W component will be ignored.

## add(out:quat, a:quat, b:quat)

Adds two quat's

## conjugate(out:quat, a:quat)

Calculates the conjugate of a quat
If the quaternion is normalized, this function is faster than quat.inverse and produces the same result.

## copy(out:quat, a:quat)

Copy the values from one quat to another

## create()

Creates a new identity quat

## dot(a:quat, b:quat)

Calculates the dot product of two quat's

## fromMat3(out:quat, m:mat3)

Creates a quaternion from the given 3x3 rotation matrix.

NOTE: The resultant quaternion is not normalized, so you should be sure
to renormalize the quaternion yourself where necessary.

## fromValues(x:Number, y:Number, z:Number, w:Number)

## identity(out:quat)

Set a quat to the identity quaternion

## invert(out:quat, a:quat)

Calculates the inverse of a quat

## length(a:quat)

Calculates the length of a quat

## lerp(out:quat, a:quat, b:quat, t:Number)

Performs a linear interpolation between two quat's

## multiply(out:quat, a:quat, b:quat)

Multiplies two quat's

## normalize(out:quat, a:quat)

Normalize a quat

## rotateX(out:quat, a:quat, rad:number)

Rotates a quaternion by the given angle about the X axis

## rotateY(out:quat, a:quat, rad:number)

Rotates a quaternion by the given angle about the Y axis

## rotateZ(out:quat, a:quat, rad:number)

Rotates a quaternion by the given angle about the Z axis

## rotationTo(out:quat, a:vec3, b:vec3)

Sets a quaternion to represent the shortest rotation from one
vector to another.

Both vectors are assumed to be unit length.

## scale(out:quat, a:quat, b:Number)

Scales a quat by a scalar number

## set(out:quat, x:Number, y:Number, z:Number, w:Number)

Set the components of a quat to the given values

## setAxes(view:vec3, right:vec3, up:vec3)

Sets the specified quaternion with values corresponding to the given
axes. Each axis is a vec3 and is expected to be unit length and
perpendicular to all other specified axes.

## setAxisAngle(out:quat, axis:vec3, rad:Number)

Sets a quat from the given angle and rotation axis,
then returns it.

## slerp(out:quat, a:quat, b:quat, t:Number)

Performs a spherical linear interpolation between two quat

## sqlerp(out:quat, a:quat, b:quat, c:quat, d:quat, t:Number)

Performs a spherical linear interpolation with two control points

## squaredLength(a:quat)

Calculates the squared length of a quat

## License

MIT. See [LICENSE.md](http://github.com/stackgl/gl-quat/blob/master/LICENSE.md) for details.