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https://github.com/stanleydesu/cubedesu

Rubik's Cube simulator in Rust.
https://github.com/stanleydesu/cubedesu

3d-graphics proptest rubiks-cube rubiks-cube-simulator rust

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Rubik's Cube simulator in Rust.

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# cubedesu

Rubik's Cube simulator written in Rust

## Features
- Simulation of an arbitrarily sized NxNxN Rubik's Cube, allowing moves with [keyboard input](./keymap.png)

![Cube](./cubedesu.gif)

## Usage

Build the project (optionally in release mode):
```sh
$ cargo build [--release]
```

Run the project:
```sh
$ cargo run
```

Or use the web version: https://stanleydesu.github.io/cubedesu/

Refer to [keymap](./keymap.png) for controls

## Project Structure
- ``src/lib``: Cube related types, such as a Face, Move, Turn, Movement (a Move associated with a Turn)
- ``src/geometry_model``: Geometric implementation of a cube, represented with an array of all the cube's stickers (3-dimensional points) and moves as rotations amongst some axis
- ``src/facelet_model``: Facelet implementation of a cube, represented as an array of stickers, ordered by U, R, F, D, L, then B face
- ``src/vec3``: Custom memory-efficient 3D vector implementation designed specifically for the geometry model

## Dependencies
- Thanks to [macroquad](https://crates.io/crates/macroquad), brilliant and simple API that helped with easily rendering a cube
- Thanks to [strum](https://crates.io/crates/strum), facilitated parsing of strings into Moves and Turns as well as enum iteration and serialization
- Thanks to [proptest](https://crates.io/crates/proptest), great for property-based testing

## Resources Used
- [Onionhoney's extremely well written article on modelling Rubik's Cubes](https://observablehq.com/@onionhoney/how-to-model-a-rubiks-cube)