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https://github.com/std-microblock/open-wordgame-engine
https://github.com/std-microblock/open-wordgame-engine
Last synced: 7 days ago
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- Host: GitHub
- URL: https://github.com/std-microblock/open-wordgame-engine
- Owner: std-microblock
- License: other
- Created: 2021-07-14T15:27:39.000Z (over 3 years ago)
- Default Branch: master
- Last Pushed: 2021-07-14T15:27:41.000Z (over 3 years ago)
- Last Synced: 2024-09-22T18:02:42.935Z (about 1 month ago)
- Language: Rust
- Size: 1.07 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: COPYING
Awesome Lists containing this project
README
This project template will get you from 0 to drawing something on the screen in no time. If you're looking for a more in-depth introduction to the engine, please have a look at [our book](https://book.amethyst.rs/stable/)!
This project template also includes a small example of how to draw UI, see in state.rs for create_ui_example().
## Quickstart
- Clone the repository
```bash
git clone https://github.com/amethyst/amethyst-starter-2d.git
cd amethyst-starter-2d
```- Build and run the project
```bash
cargo run
```#### For Mac Users
This starter uses vulkan as a renderer by default. You'll want to change the backend to use `metal`, which can be done by opening the `Cargo.toml` file and changing
```toml
[features]
default = ["vulkan"]
```to
```toml
[features]
default = ["metal"]
```If using OSX and Metal you will require full XCode installed from the Appstore in order to compile metal shaders.
After install you may be required to run this command `sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer` [reference gfx-rs issue](https://github.com/gfx-rs/gfx/issues/2472)#### For Linux Users
You might need to install some dependencies. Please refer to [this section](https://github.com/amethyst/amethyst#dependencies) of the README for more details.
## Features
This project contains the minimum amount of code needed to draw sprites to the screen. Here's a small summary of what you'll find in the source files:
- `resources/display_config.ron`
Contains the window configuration (size, title).- `src/main.rs`
Creates the render graph, adds the required bundles, builds the game data with our own state and finally, starts the game's main event loop.- `src/state.rs`
Implements the main game state. In the `on_start` hook, the camera is initialized, and the sprites that will be drawn are loaded and their entities created.
In the `handle_event` hook, we print any keys that were pressed and close the window if the user presses escape or the OS requests that we quit.