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https://github.com/steelx/tilepix
orignal repo
https://github.com/steelx/tilepix
Last synced: 2 days ago
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orignal repo
- Host: GitHub
- URL: https://github.com/steelx/tilepix
- Owner: steelx
- License: mit
- Created: 2020-01-16T13:28:47.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2020-01-16T13:40:34.000Z (almost 5 years ago)
- Last Synced: 2023-08-12T06:38:56.668Z (about 1 year ago)
- Language: Go
- Homepage: https://github.com/bcvery1/tilepix
- Size: 50.8 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
- Code of conduct: CODE_OF_CONDUCT.md
Awesome Lists containing this project
README
[![Build Status](https://travis-ci.org/bcvery1/tilepix.svg?branch=master)](https://travis-ci.org/bcvery1/tilepix)
[![Go Report Card](https://goreportcard.com/badge/github.com/bcvery1/tilepix)](https://goreportcard.com/report/github.com/bcvery1/tilepix)
[![GitHub](https://img.shields.io/github/license/bcvery1/tilepix.svg)](https://github.com/bcvery1/tilepix/blob/master/LICENSE)
[![GoDoc](https://godoc.org/github.com/bcvery1/tilepix?status.svg)](https://godoc.org/github.com/bcvery1/tilepix)# ![TilePixLogo](https://github.com/bcvery1/tilepix/blob/master/.github/assets/logo_small.png) TilePix
TilePix is a complementary library, designed to be used with the [Pixel](https://github.com/faiface/pixel) library (see
below for more details on Pixel). TilePix was born out of [Ludum Dare](https://ldjam.com/); having found that a vast
amount of very limited time during the Ludum Dare weekends was used planing out map layouts, and defining collision
or activation areas. TilePix should make those activities a trivially short amount of time.## Pixel
This library is a complement to the [Pixel](https://github.com/faiface/pixel) 2D games library, and is largely inspired
by it. A huge thanks to [faiface](https://github.com/faiface) for one, giving us access to such a fantastic library;
and two, providing the inspiration for this library!TilePix would not have been possible without the great amount of care and effort that has been put into
[Pixel](https://github.com/faiface/pixel).### Legal
Pixel is subject to the [MIT](https://github.com/faiface/pixel/blob/master/LICENSE) licence.## Stability
TilePix is a work-in-progress project; as such, expect bugs and missing features. If you notice a bug or a feature you
feel is missing, please consider [contributing](https://github.com/bcvery1/tilepix/blob/master/CONTRIBUTING.md) - simply
(and correctly) raising issues is just as valuable as writing code!### Releases
The aim is that releases on this library will fairly regular, and well planned. You can use
[Go modules](https://github.com/golang/go/wiki/Modules) with TilePix if you want version security.## Example
Here is a very basic example of using the library. It is advisable to view the excellent
[Pixel tutorials](https://github.com/faiface/pixel/wiki) before trying to understand this package, as TilePix is very
Pixel centric.```go
package mainimport (
"image/color"// We must use blank imports for any image formats in the tileset image sources.
// You will get an error if a blank import is not made; TilePix does not import
// specific image formats, that is the responsibility of the calling code.
_ "image/png""github.com/bcvery1/tilepix"
"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
)func run() {
cfg := pixelgl.WindowConfig{
Title: "TilePix",
Bounds: pixel.R(0, 0, 640, 320),
VSync: true,
}win, err := pixelgl.NewWindow(cfg)
if err != nil {
panic(err)
}// Load and initialise the map.
m, err := tilepix.ReadFile("myMap.tmx")
if err != nil {
panic(err)
}for !win.Closed() {
win.Clear(color.White)// Draw all layers to the window.
if err := m.DrawAll(win, color.White, pixel.IM); err != nil {
panic(err)
}win.Update()
}
}func main() {
pixelgl.Run(run)
}
```Futher examples can be found in the [examples directory](https://github.com/bcvery1/tilepix/tree/master/examples).
## Contributing
Thanks for considering contributing to TilePix; for details on how you can contribute, please consult the
[contribution guide](https://github.com/bcvery1/tilepix/blob/master/CONTRIBUTING.md).