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https://github.com/stefanjohnsen/pointin3dpolygon

Verify whether a 3D point lies within an planar non-complex polygon in three-dimensional space.
https://github.com/stefanjohnsen/pointin3dpolygon

3d-graphics pip polygon

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Verify whether a 3D point lies within an planar non-complex polygon in three-dimensional space.

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README

        

# Point in 3D polygon
A header-only file providing a template-based solution for determining if a point resides within a three-dimensional non-complex polygon. This solution is self-contained and does not rely on external libraries, with the only dependency being the inclusion of `` and ``.

### Compatibility and Dependencies
- C++ 11 Standard and above
- Standard Template Library (STL)

![PointInPolygon](https://github.com/StefanJohnsen/PointInPolygon/blob/main/pictures/pic-01.png)
*The stress test results for the PointInPolygon function applied to a 3D planar polygon with 180.000 test points. More test results can be found [here](Polygons-obj/README.md)*

### Supported polygons
The solution works for all kinds of 3D non-complex polygons, concave or convex, open or closed.

### OS Support
- Windows
- Linux
- macOS

### Usage
Copy `PointInPolygon.h` to your project and include the file.

```
#include
#include "PointInPolygon.h"

using namespace pip;

int main()
{
std::vector polygon;

polygon.emplace_back(0.0f, 0.0f, 0.0f);
polygon.emplace_back(2.0f, 0.0f, 0.0f);
polygon.emplace_back(2.0f, 2.0f, 0.0f);
polygon.emplace_back(0.0f, 2.0f, 0.0f);

const Point p = {1.0f , 1.0f , 0.0f};

if( pip::pointInPolygon(polygon, p) )
std::cout << "Point inside polygon!\n";
else
std::cout << "Point outside polygon!\n";

return 0;
}
```