https://github.com/stetre/moongl
Lua bindings for OpenGL
https://github.com/stetre/moongl
lua-bindings opengl
Last synced: about 1 month ago
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Lua bindings for OpenGL
- Host: GitHub
- URL: https://github.com/stetre/moongl
- Owner: stetre
- License: other
- Created: 2016-04-25T06:59:49.000Z (almost 10 years ago)
- Default Branch: master
- Last Pushed: 2023-06-10T08:27:55.000Z (almost 3 years ago)
- Last Synced: 2025-04-05T19:35:14.432Z (11 months ago)
- Topics: lua-bindings, opengl
- Language: C
- Size: 16.7 MB
- Stars: 128
- Watchers: 8
- Forks: 13
- Open Issues: 7
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
## MoonGL: Lua bindings for OpenGL
MoonGL is a Lua binding library for [OpenGL](https://www.opengl.org/).
It runs on GNU/Linux, MacOS, and on Windows (MSYS2/MinGW) and requires
[Lua](http://www.lua.org/) (>=5.3),
[OpenGL](https://www.opengl.org/) (>=3.3), and
[GLEW](http://glew.sourceforge.net/).
_Authored by:_ _[Stefano Trettel](https://www.linkedin.com/in/stetre)_
[](http://www.lua.org/)
#### License
MIT/X11 license (same as Lua). See [LICENSE](./LICENSE).
#### Documentation
See the [Reference Manual](https://stetre.github.io/moongl/doc/index.html).
#### Getting and installing
Setup the build environment as described [here](https://github.com/stetre/moonlibs), then:
```sh
$ git clone https://github.com/stetre/moongl
$ cd moongl
moongl$ make
moongl$ make install # or 'sudo make install' (Ubuntu and MacOS)
```
#### Example
Below is an "Hello, World!" example, using [MoonGLFW](https://github.com/stetre/moonglfw)
as [windowing library](#see-also).
Other examples can be found in the **examples/** directory contained in the release package.
```lua
-- Script: hello.lua
gl = require("moongl")
glfw = require("moonglfw")
glfw.window_hint('context version major', 3)
glfw.window_hint('context version minor', 3)
glfw.window_hint('opengl profile', 'core')
window = glfw.create_window(600, 400, "Hello, World!")
glfw.make_context_current(window)
gl.init() -- this is actually glewInit()
function reshape(_, w, h)
print("window reshaped to "..w.."x"..h)
gl.viewport(0, 0, w, h)
end
glfw.set_window_size_callback(window, reshape)
while not glfw.window_should_close(window) do
glfw.poll_events()
-- ... rendering code goes here ...
gl.clear_color(1.0, 0.5, 0.2, 1.0) -- GLFW orange
gl.clear("color", "depth")
glfw.swap_buffers(window)
end
```
The script can be executed at the shell prompt with the standard Lua interpreter:
```shell
$ lua hello.lua
```
#### See also
* [MoonLibs - Graphics and Audio Lua Libraries](https://github.com/stetre/moonlibs).