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https://github.com/steviegt6/prvsm
Exposes OpenGL in FNA and provides SPIRV-Cross support.
https://github.com/steviegt6/prvsm
Last synced: 23 days ago
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Exposes OpenGL in FNA and provides SPIRV-Cross support.
- Host: GitHub
- URL: https://github.com/steviegt6/prvsm
- Owner: steviegt6
- Created: 2023-09-18T05:40:33.000Z (about 1 year ago)
- Default Branch: master
- Last Pushed: 2023-09-23T19:37:45.000Z (about 1 year ago)
- Last Synced: 2023-09-24T00:02:39.987Z (about 1 year ago)
- Language: C#
- Size: 14.7 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# prvsm
Prism (stylized **prvsm**) is an experimental Terraria mod that tries to accomplish two tasks:
1. bring OpenGL's GLSL shader language to FNA,
2. and integrate SPIRV-Cross for loading SPIR-V bytecode.**USE AT YOUR OWN RISK:** This is hacky and works in an atypical manner; this is officially supported by neither FNA nor MojoShader.
## The Name
prvsm is Prism, Prism is prvsm. This is a subtle-but-not-really reference to [PRISM](https://github.com/TerrariaPrismTeam/Prism), which was developed by numerous people including [PoroCYon](https://gitlab.ulyssis.org/pcy), who also [developed the project that this is ~~based on~~ inspired from](https://gitlab.ulyssis.org/pcy/fnaglsl).