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https://github.com/stevinz/reflect
Small, flexible, single-header library for runtime reflection and meta data in C++11.
https://github.com/stevinz/reflect
cpp-library cpp11 meta-data properties reflection reflection-library single-header-library
Last synced: 24 days ago
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Small, flexible, single-header library for runtime reflection and meta data in C++11.
- Host: GitHub
- URL: https://github.com/stevinz/reflect
- Owner: stevinz
- License: mit
- Created: 2021-03-20T18:33:23.000Z (over 3 years ago)
- Default Branch: master
- Last Pushed: 2023-02-07T18:13:40.000Z (almost 2 years ago)
- Last Synced: 2024-11-02T20:33:23.798Z (about 1 month ago)
- Topics: cpp-library, cpp11, meta-data, properties, reflection, reflection-library, single-header-library
- Language: C++
- Homepage:
- Size: 73.2 KB
- Stars: 5
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-game-engine-dev - Reflect - Small, flexible, single-header library for runtime reflection and meta data in C++11. (Libraries / C++)
README
# Reflect
Small, flexible, single-header library for aggregate (struct / class) runtime reflection and meta data using C++11 features. Minimal STL usage, no other dependencies.
## Installation
- Copy 'reflect.h' to project- In ONE cpp file, define REGISTER_REFLECTION:
```cpp
#define REGISTER_REFLECTION
#include "reflect.h"
#include "my_struct_1.h"
#include "my_struct_2.h"
#include etc...
```- Classes / Structs should be simple aggregate types (standard layout)
- No private or protected non-static data members
- No user-declared / user-provided constructors
- No virtual member functions
- No default member initializers (invalid in C++11, okay in C++14 and higher)
- See (https://en.cppreference.com/w/cpp/types/is_standard_layout) for more info- BEFORE using reflection functions, make one call to
```cpp
InitializeReflection();
```
## Usage
### Registration in Header File, example: "transform.h"
```cpp
#ifndef TRANSFORM2D_H
#define TRANSFORM2D_H#include "reflect.h"
struct Transform2D {
int width;
int height;
std::vector position;
std::string text;
REFLECT();
}
#ifdef REGISTER_REFLECTION
REFLECT_CLASS(Transform2D)
REFLECT_MEMBER(width)
REFLECT_MEMBER(height)
REFLECT_MEMBER(position)
REFLECT_MEMBER(text)
REFLECT_END(Transform2D)
#endif#endif // TRANSFORM2D_H
```
## In Code
### Initialize class instance
```cpp
Transform2D t { };
t.width = 100;
t.height = 100;
t.position = std::vector({1.0, 2.0, 3.0});
t.text = "Hello world!";
```### TypeData Object
```cpp
// Class TypeData
TypeData data = ClassData(); // By class type
TypeData data = ClassData(t); // By class instance
TypeData data = ClassData(type_hash); // By class type hash
TypeData data = ClassData("Transform2D"); // By class name// Member TypeData
TypeData data = MemberData(0); // By class type, member index
TypeData data = MemberData("width"); // By class type, member name
TypeData data = MemberData(t, 0); // By class instance, member index
TypeData data = MemberData(t, "width"); // By class instance, member name
TypeData data = MemberData(type_hash, 0); // By class type hash, member index
TypeData data = MemberData(type_hash, "width"); // By class type hash, member name
```### Get / Set Member Variables
- Use the ClassMember(class_instance, member_data) function to return a reference to a member variable. This function requires the return type, a class instance (can be void* or class type), and a member variable TypeData object. Before calling ClassMember<>(), member variable type can be checked by comparing to types using helper function TypeHashID()
```cpp
// Member Variable by Index
TypeData member = MemberData(t, 0);
if (member.type_hash == TypeHashID()) {
// Create reference to member
int& width = ClassMember(&t, member);
// Can now set member variable directly
width = 120;
}// Member Variable by Name
TypeData member = MemberData(t, "position");
if (member.type_hash == TypeHashID>()) {
// Create reference to member
std::vector& position = ClassMember>(&t, member);
// Can now set member variable directly
position = { 2.0, 4.0, 6.0 };
}
```
## Iterating Members / Properties
```cpp
int member_count = ClassData(t).member_count;
for (int index = 0; index < member_count; ++index) {
TypeData member = MemberData(t, index);
std::cout << " Index: " << member.index << ", ";
std::cout << " Name: " << member.name << ", ";
std::cout << " Title: " << member.title << ", ";
std::cout << " Value: ";
if (member.type_hash == TypeHashID()) {
std::cout << ClassMember(&t, member);
} else if (member.type_hash == TypeHashID()) {
std::cout << ClassMember(&t, member);
} else if (member.type_hash == TypeHashID>()) {
std::vector& vec = ClassMember>(&t, member);
for (auto& number : vec) {
std::cout << number << ", ";
}
}
}
```
## Data from Unknown Class Type
- If using with an entity component system, it's possible you may not have access to class type at runtime. Often a collection of components are stored in a container of void pointers. Somewhere in your code when your class is initialized, store the component class TypeHash:
```cpp
TypeHash saved_hash = ClassData(t).type_hash;
void* class_pointer = (void*)(&t);
```
- Later (if your components are stored as void pointers in an array / vector / etc. with other components) you may still access the member variables of the component without casting the component back to the original type. This is done by using the saved_hash from earlier:
```cpp
using vec = std::vector;
TypeData member = MemberData(saved_hash, 3);
if (member.type_hash == TypeHashID()) {
vec& rotation = ClassMember(class_pointer, member);
std::cout << " Rotation X: " << rotation[0];
std::cout << ", Rotation Y: " << rotation[1];
std::cout << ", Rotation Z: " << rotation[2];
}
```
## User Meta Data
### Registration in Header File, example: "transform.h"
- Meta data can by stored as std::string within a class or member type. Set user meta data at compile time using CLASS_META_DATA and MEMBER_META_DATA in the class header file with (int, string) or (sting, string) pairs:
```cpp
#ifdef REGISTER_REFLECTION
REFLECT_CLASS(Transform2D)
CLASS_META_DATA(META_DATA_DESCRIPTION, "Describes object in 2D space.")
CLASS_META_DATA("icon", "assets/transform.png")
REFLECT_MEMBER(width)
MEMBER_META_DATA(META_DATA_DESCRIPTION, "Width of this object.")
REFLECT_MEMBER(height)
MEMBER_META_DATA(META_DATA_DESCRIPTION, "Height of this object.")
REFLECT_MEMBER(position)
MEMBER_META_DATA(META_DATA_HIDDEN, "true")
MEMBER_META_DATA("tooltip", "Pos")
REFLECT_END(Transform2D)
#endif
```### Get / Set Meta Data
- BY REFERENCE, pass a TypeData object (class or member, this can be retrieved many different ways as shown earlier) to the meta data functions to get / set meta data at runtime:
```cpp
// TypeData from class
TypeData& type_data = ClassData();
// or from member variable
TypeData& type_data = MemberData("width");// Get meta data
std::string description = GetMetaData(type_data, META_DATA_DESCRIPTION);
std::string icon_file = GetMetaData(type_data, "icon");// Set meta data
SetMetaData(type_data, META_DATA_DESCRIPTION, description);
SetMetaData(type_data, "icon", icon_file);
```
## Portability
Tested and compiled with:
- GCC 4.2.1
- Emscripten 1.38.43