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https://github.com/stirante/lol-client-java-api

Simple library which provides access to internal League of Legends Client API.
https://github.com/stirante/lol-client-java-api

internal-league java league league-of-legends legends-client

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Simple library which provides access to internal League of Legends Client API.

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lol-client-java-api
----------
[![Build Status](https://travis-ci.org/stirante/lol-client-java-api.svg?branch=master)](https://travis-ci.org/stirante/lol-client-java-api) [![lol-client-java-api](https://jitpack.io/v/stirante/lol-client-java-api.svg)](https://jitpack.io/#stirante/lol-client-java-api)
----------

Simple library which provides access to internal League of Legends Client API.

## Disclaimer
This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.

## Requirements

**lol-client-java-api** requires at least Java 8 and works only on Windows.

## Setup

This project is available on [Jitpack](https://jitpack.io/#stirante/lol-client-java-api/1.1.7)

### Gradle

Add Jitpack to your root build.gradle at the end of repositories:

```
allprojects {
repositories {
...
maven { url 'https://jitpack.io' }
}
}
```

Add the project as a dependency:

```
dependencies {
compile 'com.github.stirante:lol-client-java-api:1.2.3'
}
```

### Maven

Add Jitpack as a repository:

```xml


jitpack.io
https://jitpack.io

```

Add the project as a dependency:

```xml

com.github.stirante
lol-client-java-api
1.2.3

```

#### Snapshots

Snapshots of all the latest changes are available in my personal nexus repository.

```xml


stirante-nexus-snapshots
https://nexus.stirante.com/repository/maven-snapshots/

```

```xml

com.stirante
lol-client-java-api
1.2.11-SNAPSHOT

```

## Usage

This library depends on League of Legends client and requires it to be open while using this API.

```java
package examples;

import com.stirante.lolclient.ClientApi;
import com.stirante.lolclient.ClientConnectionListener;
import generated.LolChampionsCollectionsChampion;
import generated.LolChampionsCollectionsChampionSkin;
import generated.LolSummonerSummoner;

import java.text.SimpleDateFormat;
import java.util.Date;

public class SkinListExample {

private static final SimpleDateFormat FORMATTER = new SimpleDateFormat("dd-MM-yyyy");

/**
* Simple example, which show all owned champions and skins (with purchase date)
*/
public static void main(String[] args) {
//Initialize API
ClientApi api = new ClientApi();
api.addClientConnectionListener(new ClientConnectionListener() {
@Override
public void onClientConnected() {
try {
//Check if user is logged in
if (!api.isAuthorized()) {
System.out.println("Not logged in!");
return;
}
//Get current summoner
LolSummonerSummoner summoner = api.executeGet("/lol-summoner/v1/current-summoner", LolSummonerSummoner.class).getResponseObject();
//Get champion collection of summoner
LolChampionsCollectionsChampion[] champions = api.executeGet(
"/lol-champions/v1/inventories/" + summoner.summonerId + "/champions",
LolChampionsCollectionsChampion[].class).getResponseObject();
for (LolChampionsCollectionsChampion champion : champions) {
if (champion.ownership.owned) {
System.out.println(champion.name + " purchased on " +
FORMATTER.format(new Date(champion.ownership.rental.purchaseDate)));
for (LolChampionsCollectionsChampionSkin skin : champion.skins) {
if (!skin.isBase && skin.ownership.owned) {
System.out.println("\t" + skin.name + " purchased on " +
FORMATTER.format(new Date(skin.ownership.rental.purchaseDate)));
}
}
}
}
api.stop();
} catch (Exception e) {
e.printStackTrace();
}
}

@Override
public void onClientDisconnected() {

}
});
}
}
```

This library is still under development and lacks many features. Right now to access them, use these methods.

```java
package examples;

import com.stirante.lolclient.ClientApi;
import com.stirante.lolclient.ClientConnectionListener;
import generated.LolChatUserResource;

import java.io.IOException;

public class DirectAccessExample {

/**
* Simple example, which shows how to access API directly
*/
public static void main(String[] args) {
//Initialize API
ClientApi api = new ClientApi();
//Add listener, which will notify us about client connection available
api.addClientConnectionListener(new ClientConnectionListener() {
@Override
public void onClientConnected() {
try {
//Get current user chat info
ApiResponse user =
api.executeGet("/lol-chat/v1/me", LolChatUserResource.class);
//Print status message
System.out.println(user.getRawResponse());
api.stop();
} catch (Exception e) {
e.printStackTrace();
}
}

@Override
public void onClientDisconnected() {

}
});
}
}

```

All possible paths can be found in ```api.getSwaggerJson()``` or ```api.getOpenapiJson()```. (In order to enable this, you need to add ```enable_swagger: true``` to ```Riot Games\League of Legends\RADS\projects\league_client\releases\\deploy\system.yaml```)

All classes in ```generated``` package were generated from OpenAPI JSON. To regenerate all classes, run League of
Legends client with access to swagger and run
```
mvn clean compile exec:java
```

All examples are in ```examples``` package.

Library contains very simple command line interface which can be used like this
```
java -jar lol-client-java-api.jar -p PATH -m METHOD
```
Example:
```
java -jar lol-client-java-api.jar -p rso-auth/v1/authorization -m GET
```

Library also allows for listening to events from League of Legends client
```java
package examples;

import com.stirante.lolclient.ClientApi;
import com.stirante.lolclient.ClientConnectionListener;
import com.stirante.lolclient.ClientWebSocket;

import java.io.BufferedReader;
import java.io.InputStreamReader;

public class WebSocketExample {

private static ClientWebSocket socket;

/**
* Simple example showing how to receive websocket events from client
*/
public static void main(String[] args) throws Exception {
//Initialize API
ClientApi api = new ClientApi();
api.addClientConnectionListener(new ClientConnectionListener() {
@Override
public void onClientConnected() {
System.out.println("Client connected");
try {
//open web socket
socket = api.openWebSocket();
//add event handler, which prints every received event
socket.setSocketListener(new ClientWebSocket.SocketListener() {
@Override
public void onEvent(ClientWebSocket.Event event) {
System.out.println(event);
}

@Override
public void onClose(int code, String reason) {
System.out.println("Socket closed, reason: " + reason);
}
});
} catch (Exception e) {
e.printStackTrace();
}
}

@Override
public void onClientDisconnected() {
System.out.println("Client disconnected");
socket.close();
}
});
//close socket when user enters something into console
BufferedReader reader = new BufferedReader(new InputStreamReader(System.in));
reader.readLine();
api.stop();
socket.close();
}

}
```

## Live game API

Since version 1.2.0, this api allows for requesting live game data. The example is in `src/main/java/examples/IngameApiExample.java`.
To check how it's working, run this example while in game.

A generated documentation can be found [here](https://files.stirante.com/ingame-api.html) (not generated by me).

Generated models for live game API are in `generated.live` package (It's not very useful right now, because the schema in the documentation is lacking. I hope it will be added in the future).

## Contributing
All contributions are appreciated.
If you would like to contribute to this project, please send a pull request.

## Contact
Have a suggestion, complaint, or question? Open an [issue](https://github.com/stirante/lol-client-java-api/issues).