https://github.com/strakacher21/roan
VRChat furry fox avatar with realistic style
https://github.com/strakacher21/roan
avatar blender unity vrchat vrchat-avatars
Last synced: 3 months ago
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VRChat furry fox avatar with realistic style
- Host: GitHub
- URL: https://github.com/strakacher21/roan
- Owner: strakacher21
- License: other
- Created: 2025-08-26T08:27:41.000Z (3 months ago)
- Default Branch: main
- Last Pushed: 2025-08-30T16:03:39.000Z (3 months ago)
- Last Synced: 2025-08-30T17:24:28.652Z (3 months ago)
- Topics: avatar, blender, unity, vrchat, vrchat-avatars
- Language: C#
- Homepage:
- Size: 19.1 MB
- Stars: 1
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# **Roan**
## [VRChat](https://hello.vrchat.com/) furry fox avatar with realistic style.
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# А Request
I don't expect this avatar to be widely used, but just in case:
**Please do not use this model to post pornographic or suggestive content.
I will also be grateful if you indicate my authorship (and not indicate the above content).**
*About all mistakes and wishes or criticism write me safely. I will be interested to answer everything or realize that I have created some silly thing :D*
# Get
### [:arrow_forward:Sketchfab preview](https://skfb.ly/pAzHI)
### [:arrow_forward:Link to the avatar in VRChat](https://vrchat.com/home/avatar/avtr_2a8b73c0-5a67-499c-b3f3-67398d269035)
### [:arrow_forward:Download](https://github.com/strakacher21/Roan/archive/refs/heads/main.zip)
> [!NOTE]
>### [:bulb:Unity project setup guide](Unity-setup.md)
>The project includes the **Blend 4.5** file itself and the **Unity 2022.3.22f1** project.
>
>**To properly export a model from Blender to Unity, you need to use the export script in Blender!**
>Simply click the '▶' button in Blender to export the model correctly to Unity.
# TODO
### Global:
- [ ] full face tracking support ([VRCFaceTracking](https://docs.vrcft.io/docs/intro))
- [ ] UV map for textures
- [ ] сreate textures (something better than that regular vertex paint!)
- [ ] optimize the character mesh, add details, and also need to work on his style
- [ ] add body geometry
- [ ] add different clothes
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### Minor:
- [ ] make an adequate "weight paint" for the whole character to move better!
- [ ] revise visemes
- [ ] create simple expressions
- [ ] create simple body customization features
- [ ] revise the character's physical bones
- [ ] add expressions menu, FX, Additive (now they don't exist at all, lol)
- [ ] idle anims
- [ ] adapt [AnimatorWizard](https://github.com/strakacher21/Roan/blob/main/Roan%20unity%20project/Assets/scripts/AnimatorWizard.cs) script for this project
- [ ] make locomotion better!
- [ ] [VRM](https://vrm.dev/en/vrm/vrm_about/) file
## Attribution
uses the [v3-animator-as-code](https://github.com/hai-vr/av3-animator-as-code) [(hai-vr)](https://github.com/hai-vr) package and [AnimatorWizard script](https://github.com/strakacher21/vrcfox-2.3_body_and_cloth_edition/blob/main/vrcfox%20unity%20project%20(B%26C)/Assets/scripts/AnimatorWizard.cs).