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https://github.com/streamproc/MediaStreamRecorder

Cross browser audio/video/screen recording. It supports Chrome, Firefox, Opera and Microsoft Edge. It even works on Android browsers. It follows latest MediaRecorder API standards and provides similar APIs.
https://github.com/streamproc/MediaStreamRecorder

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Cross browser audio/video/screen recording. It supports Chrome, Firefox, Opera and Microsoft Edge. It even works on Android browsers. It follows latest MediaRecorder API standards and provides similar APIs.

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README

        

# [MediaStreamRecorder.js](https://github.com/streamproc/MediaStreamRecorder) - [Demos](https://www.webrtc-experiment.com/msr/)

[![npm](https://img.shields.io/npm/v/msr.svg)](https://npmjs.org/package/msr) [![downloads](https://img.shields.io/npm/dm/msr.svg)](https://npmjs.org/package/msr) [![Build Status: Linux](https://travis-ci.org/streamproc/MediaStreamRecorder.png?branch=master)](https://travis-ci.org/streamproc/MediaStreamRecorder)

## [Demos](https://www.webrtc-experiment.com/msr/) using [MediaStreamRecorder.js](https://github.com/streamproc/MediaStreamRecorder) library

| Experiment Name | Demo | Source Code |
| ------------- |-------------|-------------|
| **Audio Recording** | [Demo](https://www.webrtc-experiment.com/msr/audio-recorder.html) | [Source](https://github.com/streamproc/MediaStreamRecorder/tree/master/demos/audio-recorder.html) |
| **Video Recording** | [Demo](https://www.webrtc-experiment.com/msr/video-recorder.html) | [Source](https://github.com/streamproc/MediaStreamRecorder/tree/master/demos/video-recorder.html) |
| **Gif Recording** | [Demo](https://www.webrtc-experiment.com/msr/gif-recorder.html) | [Source](https://github.com/streamproc/MediaStreamRecorder/tree/master/demos/gif-recorder.html) |
| **MultiStreamRecorder Demo** | [Demo](https://www.webrtc-experiment.com/msr/MultiStreamRecorder.html) | [Source](https://github.com/streamproc/MediaStreamRecorder/tree/master/demos/MultiStreamRecorder.html) |

A cross-browser implementation to record

1. Camera
2. Microphone
3. Screen (full screen, apps' screens, tab, HTML elements)
4. Canvas 2D as well as 3D animations (gaming/etc.)

You can record above four options altogether (in single container).

MediaStreamRecorder is useful in scenarios where you're planning to submit/upload recorded blobs in realtime to the server! You can get blobs after specific time-intervals.

## Browser Support

| Browser | Support | Features |
| ------------- |-------------|-------------|
| Firefox | [Stable](http://www.mozilla.org/en-US/firefox/new/) / [Aurora](http://www.mozilla.org/en-US/firefox/aurora/) / [Nightly](http://nightly.mozilla.org/) | Audio+Video (Both local/remote) |
| Google Chrome | [Stable](https://www.google.com/intl/en_uk/chrome/browser/) / [Canary](https://www.google.com/intl/en/chrome/browser/canary.html) / [Beta](https://www.google.com/intl/en/chrome/browser/beta.html) / [Dev](https://www.google.com/intl/en/chrome/browser/index.html?extra=devchannel#eula) | Audio+Video (Both local/remote) |
| Opera | [Stable](http://www.opera.com/) / [NEXT](http://www.opera.com/computer/next) | Audio+Video (Both local/remote) |
| Android | [Chrome](https://play.google.com/store/apps/details?id=com.chrome.beta&hl=en) / [Firefox](https://play.google.com/store/apps/details?id=org.mozilla.firefox) / [Opera](https://play.google.com/store/apps/details?id=com.opera.browser) | Audio+Video (Both local/remote) |
| Microsoft Edge | [Normal Build](https://www.microsoft.com/en-us/windows/microsoft-edge) | **Only Audio** - No Video - No Canvas - No Screen |
| Safari 11 | preview | **Only Audio** - No Video - No Canvas - No Screen |

> There is a similar project: **RecordRTC**! [Demo](https://www.webrtc-experiment.com/RecordRTC/) - [Documentation](https://github.com/muaz-khan/RecordRTC)

## How to link scripts?

You can [install scripts using NPM](https://www.npmjs.org/package/msr):

```javascript
npm install msr

# or via "bower"
bower install msr
```

Now try `node server.js` and open `https://localhost:9001/`

# Test on NPM

```javascript
var MediaStreamRecorder = require('msr');

console.log('require-msr', MediaStreamRecorder);

console.log('\n\n-------\n\n');

var recorder = new MediaStreamRecorder({});
console.log('MediaStreamRecorder', recorder);

console.log('\n\n-------\n\n');

var multiStreamRecorder = new MediaStreamRecorder.MultiStreamRecorder([]);
console.log('MultiStreamRecorder', multiStreamRecorder);
```

* Live NPM test: https://tonicdev.com/npm/msr

Or try `npm-test.js`:

```
cd node_modules
cd msr
node npm-test.js
```

Then link single/standalone "MediaStreamRecorder.js" file:

```html

```

## Record audio+video

```html

var mediaConstraints = {
audio: true,
video: true
};

navigator.getUserMedia(mediaConstraints, onMediaSuccess, onMediaError);

function onMediaSuccess(stream) {
var mediaRecorder = new MediaStreamRecorder(stream);
mediaRecorder.mimeType = 'video/webm';
mediaRecorder.ondataavailable = function (blob) {
// POST/PUT "Blob" using FormData/XHR2
var blobURL = URL.createObjectURL(blob);
document.write('<a href="' + blobURL + '">' + blobURL + '</a>');
};
mediaRecorder.start(3000);
}

function onMediaError(e) {
console.error('media error', e);
}

```

## Record Multiple Videos

> Record multiple videos in single WebM file.

```javascript
var arrayOfStreams = [yourVideo, screen, remoteVideo1, remoteVideo2];
var multiStreamRecorder = new MultiStreamRecorder( arrayOfStreams );
```

You can add additional streams at runtime:

```javascript
multiStreamRecorder.addStream( anotherStream );
```

Currently, you can only record 4-maximum videos in single WebM container.

## Record audio/wav

```html

var mediaConstraints = {
audio: true
};

navigator.getUserMedia(mediaConstraints, onMediaSuccess, onMediaError);

function onMediaSuccess(stream) {
var mediaRecorder = new MediaStreamRecorder(stream);
mediaRecorder.mimeType = 'audio/wav'; // check this line for audio/wav
mediaRecorder.ondataavailable = function (blob) {
// POST/PUT "Blob" using FormData/XHR2
var blobURL = URL.createObjectURL(blob);
document.write('<a href="' + blobURL + '">' + blobURL + '</a>');
};
mediaRecorder.start(3000);
}

function onMediaError(e) {
console.error('media error', e);
}

```

## How to manually stop recordings?

```javascript
mediaRecorder.stop();
```

## How to pause recordings?

```javascript
mediaRecorder.pause();
```

## How to resume recordings?

```javascript
mediaRecorder.resume();
```

## How to save recordings?

```javascript
// invoke save-as dialog for all recorded blobs
mediaRecorder.save();

// or pass external blob/file
mediaRecorder.save(YourExternalBlob, 'FileName.webm');
```

## Upload to PHP Server

Your HTML file:

```javascript
mediaRecorder.ondataavailable = function(blob) {
// upload each blob to PHP server
uploadToPHPServer(blob);
};

function uploadToPHPServer(blob) {
var file = new File([blob], 'msr-' + (new Date).toISOString().replace(/:|\./g, '-') + '.webm', {
type: 'video/webm'
});

// create FormData
var formData = new FormData();
formData.append('video-filename', file.name);
formData.append('video-blob', file);

makeXMLHttpRequest('https://path-to-your-server/save.php', formData, function() {
var downloadURL = 'https://path-to-your-server/uploads/' + file.name;
console.log('File uploaded to this path:', downloadURL);
});
}

function makeXMLHttpRequest(url, data, callback) {
var request = new XMLHttpRequest();
request.onreadystatechange = function() {
if (request.readyState == 4 && request.status == 200) {
callback();
}
};
request.open('POST', url);
request.send(data);
}
```

Save.php file:

```php

```

Regarding PHP upload issues:

* https://github.com/muaz-khan/RecordRTC/wiki/PHP-Upload-Issues

Don't forget to create uploads directory here:

```
https://path-to-your-server/uploads/ ----- inside same directory as "save.php"
```

# API Documentation

## `recorderType`

You can force StereoAudioRecorder or WhammyRecorder or similar recorders on Firefox or Edge; even on Chrome and Opera.

All browsers will be using your specified recorder:

```javascript
// force WebAudio API on all browsers
// it allows you record remote audio-streams in Firefox
// it also works in Microsoft Edge
mediaRecorder.recorderType = StereoAudioRecorder;

// force webp based webm encoder on all browsers
mediaRecorder.recorderType = WhammyRecorder;

// force MediaRecorder API on all browsers
// Chrome Canary/Dev already implemented MediaRecorder API however it is still behind a flag.
// so this property allows you force MediaRecorder in Chrome.
mediaRecorder.recorderType = MediaRecorderWrapper;

// force GifRecorder in all browsers. Both WhammyRecorder and MediaRecorder API will be ignored.
mediaRecorder.recorderType = GifRecorder;
```

## `audioChannels`

> To choose between Stereo or Mono audio.

It is an integer value that accepts either 1 or 2. "1" means record only left-channel and skip right-one. The default value is "2".

```javascript
mediaRecorder.audioChannels = 1;
```

Note: It requires following recorderType:

```javascript
mediaRecorder.recorderType = StereoAudioRecorder;
```

## `bufferSize`

You can set following audio-bufferSize values: 0, 256, 512, 1024, 2048, 4096, 8192, and 16384. "0" means: let chrome decide the device's default bufferSize. Default value is "2048".

```javascript
mediaRecorder.bufferSize = 0;
```

## `sampleRate`

Default "sampleRate" value is "44100". Currently you can't modify sample-rate in windows that's why this property isn't yet exposed to public API.

It accepts values only in range: 22050 to 96000

```javascript
// set sampleRate for NON-windows systems
mediaRecorder.sampleRate = 96000;
```

## `video`

It is recommended to pass your HTMLVideoElement to get most accurate result.

```javascript
videoRecorder.video = yourHTMLVideoElement;
videoRecorder.onStartedDrawingNonBlankFrames = function() {
// record audio here to fix sync issues
videoRecorder.clearOldRecordedFrames(); // clear all blank frames
audioRecorder.start(interval);
};
```

## `stop`

This method allows you stop recording.

```javascript
mediaRecorder.stop();
```

## `pause`

This method allows you pause recording.

```javascript
mediaRecorder.pause();
```

## `resume`

This method allows you resume recording.

```javascript
mediaRecorder.resume();
```

## `save`

This method allows you save recording to disk (via save-as dialog).

```javascript
// invoke save-as dialog for all recorded blobs
mediaRecorder.save();

// or pass external blob/file
mediaRecorder.save(YourExternalBlob, 'FileName.webm');
```

## canvas

Using this property, you can pass video resolutions:

```javascript
mediaRecorder.canvas = {
width: 1280,
height: 720
};
```

## videoWidth and videoHeight

You can stretch video to specific width/height:

```javascript
mediaRecorder.videoWidth = 1280;
mediaRecorder.videoHeight = 720;
```

## clearOldRecordedFrames

This method allows you clear current video-frames. You can use it to remove blank-frames.

```javascript
videoRecorder.video = yourHTMLVideoElement;
videoRecorder.onStartedDrawingNonBlankFrames = function() {
videoRecorder.clearOldRecordedFrames(); // clear all blank frames
audioRecorder.start(interval);
};
```

## stop

This method allows you stop entire recording process.

```javascript
mediaRecorder.stop();
```

## start

This method takes "interval" as the only argument and it starts recording process:

```javascript
mediaRecorder.start(5 * 1000); // it takes milliseconds
```

## ondataavailable

This event is fired according to your interval and "stop" method.

```javascript
mediaRecorder.ondataavailable = function(blob) {
POST_to_Server(blob);
};
```

## onstop

This event is fired when recording is stopped, either by invoking "stop" method or in case of any unexpected error:

```javascript
mediaRecorder.onstop = function() {
// recording has been stopped.
};
```

## mimeType

This property allows you set output media type:

```javascript
// video:
videoRecorder.mimeType = 'video/webm';
videoRecorder.mimeType = 'video/mp4';

// audio:
audioRecorder.mimeType = 'audio/webm'; // MediaRecorderWrapper
audioRecorder.mimeType = 'audio/ogg'; // MediaRecorderWrapper
audioRecorder.mimeType = 'audio/wav'; // StereoAudioRecorder
audioRecorder.mimeType = 'audio/pcm'; // StereoAudioRecorder

// gif:
gifRecorder.mimeType = 'image/gif'; // GifRecorder
```

## bitsPerSecond

```javascript
// currently supported only in Firefox
videoRecorder.bitsPerSecond = 12800;
```

## quality

```javascript
// only chrome---whilst using WhammyRecorder
videoRecorder.quality = .8;
```

## speed

```javascript
// only chrome---whilst using WhammyRecorder
videoRecorder.speed = 100;
```

## Contributors

1. [Muaz Khan](https://github.com/muaz-khan)
2. [neizerth](https://github.com/neizerth)
3. [andersaloof](https://github.com/andersaloof)

## License

[MediaStreamRecorder.js](https://github.com/streamproc/MediaStreamRecorder) library is released under [MIT licence](https://github.com/streamproc/MediaStreamRecorder/blob/master/LICENSE).