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https://github.com/structed/structed

Personal Repo
https://github.com/structed/structed

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Personal Repo

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README

          

### Hi there 👋

My name is Johannes Ebner (he/him), and I go by the alias `Structed` on the interwebz.

I am a freelance "Gaming Solution Architect" and foudner of [Structed.me](https://structed.me).
That means, I work with 🎮game studios and help them build online sevices/backends on a technical & economic level and help them to improve their production processes.

📽️ I helped [Valheim](https://store.steampowered.com/app/892970/Valheim/) move from Steamworks P2P to PlayFab Party networking for Cross-Play! [Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services](https://www.youtube.com/watch?v=l8hxprdWZdI)

I am not only an avid gamer myself, but have spent a number of years actually building games! :-)

### Working on...
- [godot-playfab](https://github.com/Structed/godot-playfab) A PlayFab SDK/integration for the [Godot Engine](https://github.com/godotengine/godot)! (now used by BpopinBits' [Dome Keeper](https://store.steampowered.com/app/1637320/Dome_Keeper/)!)
- [PlayFabLevelLeaderboards](https://github.com/Structed/PlayFabLevelLeaderboards), a reference implementation for level-based leaderboards using PlayFab & Redis (on Azure).

- The ["PlayFabMatchHistoryExtension"](https://github.com/XBOX-CSM/PlayFabMatchHistoryExtension), which I started building with [@Annonator](https://github.com/Annonator) during Microsoft Hackweek in October 2021.

### 📫Contact
- Twitter: [@structed](https://twitter.com/structed)
- LinkedIn: [linkedin.com/in/johannesebner](https://linkedin.com/in/johannesebner)
- Blog: [blog.structed.me](https://blog.structed.me)

### Projects I (co-)maintain