https://github.com/subdavis/spooky-skeleton
Don't let the spooky skeleton catch steve. Get 'em diamonds.
https://github.com/subdavis/spooky-skeleton
Last synced: 5 months ago
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Don't let the spooky skeleton catch steve. Get 'em diamonds.
- Host: GitHub
- URL: https://github.com/subdavis/spooky-skeleton
- Owner: subdavis
- Created: 2016-04-23T23:59:23.000Z (about 10 years ago)
- Default Branch: master
- Last Pushed: 2016-04-24T15:34:33.000Z (about 10 years ago)
- Last Synced: 2024-06-11T23:38:56.463Z (about 2 years ago)
- Size: 3.91 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# spooky-skeleton
###### Don't let the spooky skeleton catch steve. Get 'em diamonds. Game made for COMP 541 by Brandon Davis
> The only real spooky stuff, is spoky stuff, that is real spooky. - Hawaiian Proverb
## Controls
* up, down, left, right to move.
* wasd to pick and place blocks
## Objective
* Collect as many diamonds as possible
* Don't get caught by the skeleton
## How to Play
* For every step you (steve) take, the skeleton gets to take 2. The game is turn-based
* The skeleton AI is simple - it will try and match your row and column any way it can.
* You can put barriers in its path by placing dirt.
* For every diamond you collect, 3 dirt blocks are added to your inventory.
## Game Development Evolution
* Started as a maze game.
* I added the ability to build and edit the maze
* Added a skeleton that tries to get you, but there was no motivation to play because there was no goal.
* Added the ability to collect "diamonds", forcing you to move around the map.
* Infinite dirt made this too easy, so I added limited inventory.