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https://github.com/subdavis/spooky-skeleton

Don't let the spooky skeleton catch steve. Get 'em diamonds.
https://github.com/subdavis/spooky-skeleton

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Don't let the spooky skeleton catch steve. Get 'em diamonds.

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# spooky-skeleton
###### Don't let the spooky skeleton catch steve. Get 'em diamonds. Game made for COMP 541 by Brandon Davis
> The only real spooky stuff, is spoky stuff, that is real spooky. - Hawaiian Proverb

## Controls
* up, down, left, right to move.
* wasd to pick and place blocks

## Objective
* Collect as many diamonds as possible
* Don't get caught by the skeleton

## How to Play
* For every step you (steve) take, the skeleton gets to take 2. The game is turn-based
* The skeleton AI is simple - it will try and match your row and column any way it can.
* You can put barriers in its path by placing dirt.
* For every diamond you collect, 3 dirt blocks are added to your inventory.

## Game Development Evolution
* Started as a maze game.
* I added the ability to build and edit the maze
* Added a skeleton that tries to get you, but there was no motivation to play because there was no goal.
* Added the ability to collect "diamonds", forcing you to move around the map.
* Infinite dirt made this too easy, so I added limited inventory.