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https://github.com/sunsided/unity-pathfinding-diy

A* in Unity if you need to do it yourself
https://github.com/sunsided/unity-pathfinding-diy

astar dijkstra greedy-bfs pathfinding pathfinding-algorithm udemy unity unity2d unity3d

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A* in Unity if you need to do it yourself

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README

        

# A* pathfinding in Unity (if you have to)

Following Wilmer Lin's highly enjoyable [Pathfinding in Unity](https://www.udemy.com/course/pathfinding-in-unity/) Udemy
course on Breadth-First, Dijkstra, Greedy Best-First and A* search algorithms in Unity.

While the course code ends up a bit on the convoluted side (being somewhat sub-par
on the programming practices at times), it nicely separates map layout,
resource loading, search and visualization concerns, while demonstrating
the evolution of search algorithms up to A*.

![](.readme/trivial.webp)
![](.readme/terrain.webp)
![](.readme/maze.webp)