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https://github.com/sunsided/unity-pathfinding-diy
A* in Unity if you need to do it yourself
https://github.com/sunsided/unity-pathfinding-diy
astar dijkstra greedy-bfs pathfinding pathfinding-algorithm udemy unity unity2d unity3d
Last synced: 17 days ago
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A* in Unity if you need to do it yourself
- Host: GitHub
- URL: https://github.com/sunsided/unity-pathfinding-diy
- Owner: sunsided
- License: mit
- Created: 2019-10-12T06:11:52.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2020-02-21T11:28:25.000Z (almost 5 years ago)
- Last Synced: 2024-11-09T08:14:52.326Z (about 2 months ago)
- Topics: astar, dijkstra, greedy-bfs, pathfinding, pathfinding-algorithm, udemy, unity, unity2d, unity3d
- Language: C#
- Size: 699 KB
- Stars: 0
- Watchers: 3
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# A* pathfinding in Unity (if you have to)
Following Wilmer Lin's highly enjoyable [Pathfinding in Unity](https://www.udemy.com/course/pathfinding-in-unity/) Udemy
course on Breadth-First, Dijkstra, Greedy Best-First and A* search algorithms in Unity.While the course code ends up a bit on the convoluted side (being somewhat sub-par
on the programming practices at times), it nicely separates map layout,
resource loading, search and visualization concerns, while demonstrating
the evolution of search algorithms up to A*.![](.readme/trivial.webp)
![](.readme/terrain.webp)
![](.readme/maze.webp)