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https://github.com/sup/cornell-cocos2dx-boilerplate
:video_game: Boilerplate for CS 4152 projects in Cocos2d-x at Cornell
https://github.com/sup/cornell-cocos2dx-boilerplate
Last synced: 8 days ago
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:video_game: Boilerplate for CS 4152 projects in Cocos2d-x at Cornell
- Host: GitHub
- URL: https://github.com/sup/cornell-cocos2dx-boilerplate
- Owner: sup
- License: mit
- Created: 2016-02-14T22:39:28.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2016-02-23T04:27:10.000Z (almost 9 years ago)
- Last Synced: 2024-11-09T04:38:12.829Z (2 months ago)
- Language: Shell
- Homepage: http://charleslai.github.io/cornell-cocos2dx-boilerplate
- Size: 85.9 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# cornell-cocos2dx-boilerplate
Boilerplate repo aimed at helping CS 4152 students create a Cornell Cocos2d-x game, maintain clean version control, and utilize continuous integration using Travis CI.## Prerequesites
You must have the Cornell version of Cocos2d-x installed. Typing `cocos` in the
command line should result in some kind of response. Please install the game
engine to run the generator script.## Files
* .gitignore - Custom .gitignore file
* .travis.yml - Modular Travis CI YAML configuration
* make_game.sh - Generator/Installation script
* LICENSE.md - General MIT License that can be replaced
* README.md - You're reading it## Generator Usage
`./make_game.sh -c CompanyName -g GameName`
## Travis CI Setup
* Replace environment variables in .travis.yml to match your game and company name
* Sign up for an account on travis-ci.org or travis-ci.com depending on if its a public or private project.
* Find the correct repository and toggle the switch.Travis should now run `xctool` on each push by default which will trigger a build and run your test harness automatically.
## Testing
* TODO