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https://github.com/supercilex/ftzz

File Tree Fuzzer creates a pseudo-random directory hierarchy filled with some number of files.
https://github.com/supercilex/ftzz

cli directory-tree files fuzzing rust

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File Tree Fuzzer creates a pseudo-random directory hierarchy filled with some number of files.

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# FTZZ

File Tree Fuzzer creates a pseudo-random directory hierarchy filled with some number of files.

A technical overview of the project is available at https://alexsaveau.dev/blog/ftzz.

## Installation

### Use prebuilt binaries

Binaries for a number of platforms are available on the
[release page](https://github.com/SUPERCILEX/ftzz/releases/latest).

### Build from source

```console,ignore
$ cargo +nightly install ftzz
```

> To install cargo, follow
> [these instructions](https://doc.rust-lang.org/cargo/getting-started/installation.html).

## Usage

Generate a reproducibly random tree in the current directory with *approximately* 1 million files:

```console
$ ftzz ./simple -n 1M
About 1,000,000 files will be generated in approximately 1,000 directories distributed across a tree of maximum depth 5 where each directory contains approximately 4 other directories.
Created 1,003,229 files across 1,259 directories.

```

Generate *exactly* 1 million files:

```console
$ ftzz ./exact -en 1M
Exactly 1,000,000 files will be generated in approximately 1,000 directories distributed across a tree of maximum depth 5 where each directory contains approximately 4 other directories.
Created 1,000,000 files across 1,259 directories.

```

Generate ~10_000 files with ~1 MB of random data spread across them:

```console
$ ftzz ./with_data -n 10K -b 1M
About 10,000 files will be generated in approximately 1,000 directories distributed across a tree of maximum depth 5 where each directory contains approximately 4 other directories. Each file will contain approximately 100 bytes of random data.
Created 9,312 files (924.6 KB) across 1,570 directories.

```

Because FTZZ creates reproducible outputs, the generated directory will always have the same
structure given the same inputs. To generate variations on a structure with the same parameters,
change the starting seed:

```console
$ ftzz ./unseeded -n 100
About 100 files will be generated in approximately 100 directories distributed across a tree of maximum depth 5 where each directory contains approximately 3 other directories.
Created 45 files across 198 directories.

$ ftzz ./seeded -n 100 --seed 42 # Or $RANDOM
About 100 files will be generated in approximately 100 directories distributed across a tree of maximum depth 5 where each directory contains approximately 3 other directories.
Created 83 files across 110 directories.

```

Other parameters can be found in the built-in docs:

```console
$ ftzz --help
Generate a random directory hierarchy with some number of files

A pseudo-random directory hierarchy will be generated (seeded by this command's input parameters)
containing approximately the target number of files. The exact configuration of files and
directories in the hierarchy is probabilistically determined to mostly match the specified
parameters.

Generated files and directories are named using monotonically increasing numbers, where files are
named `n` and directories are named `n.dir` for a given natural number `n`.

By default, generated files are empty, but random data can be used as the file contents with the
`total-bytes` option.

Usage: ftzz[EXE] [OPTIONS] --files

Arguments:

The directory in which to generate files

The directory will be created if it does not exist.

Options:
-n, --files
The number of files to generate

Note: this value is probabilistically respected, meaning any number of files may be
generated so long as we attempt to get close to N.

--files-exact
Whether or not to generate exactly N files

-b, --total-bytes
The total amount of random data to be distributed across the generated files

Note: this value is probabilistically respected, meaning any amount of data may be
generated so long as we attempt to get close to N.

[default: 0]

--fill-byte
Specify a specific fill byte to be used instead of deterministically random data

This can be used to improve compression ratios of the generated files.

--bytes-exact
Whether or not to generate exactly N bytes

-e, --exact
Whether or not to generate exactly N files and bytes

-d, --max-depth
The maximum directory tree depth

[default: 5]

-r, --ftd-ratio
The number of files to generate per directory (default: files / 1000)

Note: this value is probabilistically respected, meaning not all directories will have N
files).

--seed
Change the PRNG's starting seed

For example, you can use bash's `$RANDOM` function.

[default: 0]

-h, --help
Print help (use `-h` for a summary)

-q, --quiet...
Decrease logging verbosity

-v, --verbose...
Increase logging verbosity

-V, --version
Print version

```