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https://github.com/superguigui/guigui
GUI tool for tweaking stuff in js
https://github.com/superguigui/guigui
Last synced: 6 days ago
JSON representation
GUI tool for tweaking stuff in js
- Host: GitHub
- URL: https://github.com/superguigui/guigui
- Owner: superguigui
- Created: 2015-04-30T17:25:45.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2023-01-06T18:27:01.000Z (almost 2 years ago)
- Last Synced: 2024-08-02T07:25:22.850Z (3 months ago)
- Language: JavaScript
- Homepage:
- Size: 14.6 MB
- Stars: 72
- Watchers: 5
- Forks: 9
- Open Issues: 39
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-game-engine-dev - GuiGui - Gui for tweaking stuff in JavaScript. [[Demo](https://superguigui.github.io/guigui/)] (Libraries / JavaScript)
README
[![Build Status](https://travis-ci.org/superguigui/guigui.svg?branch=master)](https://travis-ci.org/superguigui/guigui)
# guigui
GUI tool for creative coding projects Inspired from dat.GUI.
Check out the [demo](https://superguigui.github.io/guigui).## Install
```bash
npm install guigui --save
```## Getting started
```javascript
var guigui = require('guigui');var targetObject = {x: 0};
guigui.add(targetObject, 'x');
```![Getting Started](demo/images/getting-started.png)
A couple things happened here. First by calling the add Method of guigui, you automatically created a panel called `Settings` in which your component will go. Then guigui detected the type of the `x` property from `targetObject` to be a Number and picked the slider component accordingly.
## Components
When possible guigui will auto detect the targeted property type and chose which component should be used. Here are the available components.
- `Slider` to manipulate numerical values in a given range.
- `Toggler` a button with a truthy and a falsy state to handle booleans. Equivalent to checkbox.
- `Launcher` a button to launch a function.
- `Text` a text input for string modification.
- `Select` a dropdown select component.
- `Colorpicker` To handle colors.The select component will be invoked for a Number or a String if the third parameter of the `guigui.add()` function is an array.
Also the ColorPicker cannot be invoked from the `add` function. Instead you need to call the `guigui.addColorPicker()` function.
For all components you can use a third options arguments to configure the component more precisely. See below for more explanations.
```javascript
// The source object we want to control
const myObject = {
num: 9,
name: 'My Object',
action: () => {},
isActive: false,
color: '#FF0000',
type: 'awesome'
}// Add some components to control myObject
guigui.add(myObject, 'num')
guigui.add(myObject, 'name')
guigui.add(myObject, 'action')
guigui.add(myObject, 'isActive')// Special cases, Select and ColorPicker components
guigui.add(myObject, 'type', ['awesome', 'nice', 'crappy'])
guigui.addColorPicker(myObject, 'color')
```
![Getting Started](demo/images/components.png)## Panels and folders
If you don't do it yourself, guigui will automatically create a panel called `Settings` when you first use `guigui.add(...)`. You can however create any number of panels yourself with the `guigui.addPanel()` method.
```javascript
// manually create panels
const panel1 = guigui.addPanel('Panel1')
const panel2 = guigui.addPanel('Panel2')// create components inside these panels
const o = {a: 0, b: 1, c: 2}
panel1.add(o, 'a')
panel1.add(o, 'b')
panel2.add(o, 'c')
```
![Panels](demo/images/panel-example.png)Each panel can contain components and folders. To create a folder in a panel you need to call the `guigui.addFolder()` method.
```javascript
// creates folder in guigui default panel
const f1 = guigui.addFolder('Folder1')
const f2 = guigui.addFolder('Folder2')// add folders to another folder
const subF1 = f1.addFolder('SubFolder1')
const subF2 = f1.addFolder('SubFolder2')
```
![Folders](demo/images/folders.png)## Slider
Controls a number.
```javascript
const o = {a: 0.6}guigui.add(o, 'a', {
min: 0, // default is 0
max: 1, // default is 100
step: 0.1, // default is 1
label: 'foo', // default is target property's name (here "a")
watch: false // default is false
})
```
![Folders](demo/images/slider.png)## Text
Controls a string.
```javascript
const o = {a: 'foo'}guigui.add(o, 'a', {
label: 'bar' // default is target property's name (here "a")
watch: false, // default is false
})
```
![Folders](demo/images/text.png)## Toggler
Controls a boolean.
```javascript
const o = {a: true}guigui.add(o, 'a', {
label: 'foo', // default is target property's name (here "a")
watch: false // default is false
})
```
![Folders](demo/images/toggler.png)## Launcher
Launches a function.
```javascript
const o = {a: () => {}}guigui.add(o, 'a', {
label: 'foo', // default is target property's name (here "a")
watch: false // default is false
})
```
![Folders](demo/images/launcher.png)## Select
Changes a value from an array of choices.
```javascript
const choices = [0, 1, 2, 3]
const o = {a: 0}guigui.add(o, 'a', choices, {
label: 'foo', // default is target property's name (here "a")
watch: false // default is false
})
```
![Folders](demo/images/select.png)## ColorPicker
Controls hex colors from string or number. It's also compatible with THREE.js Color class.
```javascript
const o = {
css: '#DA5137',
hex: '#84AF52',
three: new THREE.Color(0x97C4E9)
}guigui.addColorPicker(o, 'css', {
label: 'foo', // default is target property's name (here "css"),
watch: false // default is false
})
guigui.addColorPicker(o, 'hex')
guigui.addColorPicker(o, 'three')
```![ColorPicker](demo/images/colorpicker2.png)
## Callbacks and events
All components can be passed a `watch` option, a boolean, to specify if the component should auto update when `targetObject[property]` is changed outside of the Gui. This option defaults to false.
```javascript
const o = {x: 0, y: 0}
gui.add(o, 'x', {watch: true})
o.x = 1
// our slider component value will be updated to 1gui.add(o, 'y', {watch: false})
o.y = 2
// our slider component value did not change
```Additionnaly all components extend `EventEmitter` and you can listen for value changes for custom behaviors.
```javascript
gui.add(o, 'x').on('update', value => {
// do something with value
})
```## Motivations
This library was mainly made as an exercise, and also to fill my need for a GUI tool for creative development.
I also encountered various annoying behaviors with dat.GUI that i wished to avoid here :
* Slider value representation should ALWAYS be based on the `step` param.
* Sometimes the colorPicker of dat.GUI will become black when trying to edit the text input.
* Min and Max of slider should be displayed.## What's next
- [ ] Panel Scrolling
- [ ] Drag and drop
- [ ] Themes## Contributing
```bash
npm install
npm start
```### Demo
To work on demo in local you will want to link your local version of guigui to the one used in the demo folder.
```bash
npm link
cd demo
npm link guigui
npm start
```