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https://github.com/sveinbjornt/pizarro

Quirky music-oriented iOS game implemented using Cocos2D and the Chipmunk physics engine
https://github.com/sveinbjornt/pizarro

chipmunk-physics-engine cocos2d game ios iphone objective-c pizarro

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Quirky music-oriented iOS game implemented using Cocos2D and the Chipmunk physics engine

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# Pizarro

Quirky music-oriented iPhone game implemented using Cocos2D and the Chipmunk physics engine

Released in the App Store in March 2011.

See also [Drawing Anti-Aliased Circles in OpenGL on the iPhone/iPad](http://sveinbjorn.org/drawing_antialiased_circles_opengl_iphone)

## Screenshots

![Screenshot 1](screenshots/ss1.png)

![Screenshot 2](screenshots/ss2.png)

![Screenshot 3](screenshots/ss3.png)

![Screenshot 4](screenshots/ss4.png)

![Screenshot 5](screenshots/ss5.png)

![Screenshot 6](screenshots/ss6.png)