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https://github.com/sveinbjornt/pizarro
Quirky music-oriented iOS game implemented using Cocos2D and the Chipmunk physics engine
https://github.com/sveinbjornt/pizarro
chipmunk-physics-engine cocos2d game ios iphone objective-c pizarro
Last synced: 14 days ago
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Quirky music-oriented iOS game implemented using Cocos2D and the Chipmunk physics engine
- Host: GitHub
- URL: https://github.com/sveinbjornt/pizarro
- Owner: sveinbjornt
- License: bsd-3-clause
- Created: 2015-03-20T00:53:40.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2021-06-29T19:29:30.000Z (over 3 years ago)
- Last Synced: 2023-03-12T07:12:03.411Z (over 1 year ago)
- Topics: chipmunk-physics-engine, cocos2d, game, ios, iphone, objective-c, pizarro
- Language: Objective-C
- Homepage: http://corrino-software.com
- Size: 71.3 MB
- Stars: 3
- Watchers: 1
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: License
Awesome Lists containing this project
README
# Pizarro
Quirky music-oriented iPhone game implemented using Cocos2D and the Chipmunk physics engine
Released in the App Store in March 2011.
See also [Drawing Anti-Aliased Circles in OpenGL on the iPhone/iPad](http://sveinbjorn.org/drawing_antialiased_circles_opengl_iphone)
## Screenshots
![Screenshot 1](screenshots/ss1.png)
![Screenshot 2](screenshots/ss2.png)
![Screenshot 3](screenshots/ss3.png)
![Screenshot 4](screenshots/ss4.png)
![Screenshot 5](screenshots/ss5.png)
![Screenshot 6](screenshots/ss6.png)