https://github.com/svermeulen/svelto-doofus-sample
https://github.com/svermeulen/svelto-doofus-sample
Last synced: 3 months ago
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- Host: GitHub
- URL: https://github.com/svermeulen/svelto-doofus-sample
- Owner: svermeulen
- License: mit
- Created: 2024-07-09T04:25:16.000Z (11 months ago)
- Default Branch: main
- Last Pushed: 2024-07-09T10:51:12.000Z (11 months ago)
- Last Synced: 2025-02-26T22:08:42.289Z (3 months ago)
- Language: C#
- Size: 1.06 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
Svelto Doofus Sample
--------This is a re-write of the [svelto doofus example](https://github.com/sebas77/Svelto.MiniExamples). Main difference is that engines are run in parallel, and it uses GPU Instancer for rendering, to further stress-test overall svelto performance. This allows running with 500k entities at 60fps on a decent GPU.
However - since GPU Instancer is a paid asset, this has been ommitted from this repo. So in order to run this sample you will need to purchase it [here](https://assetstore.unity.com/packages/tools/utilities/gpu-instancer-117566) and then install it to Assets/GPUInstancer
Once working you can modify the amount of entities by changing NumDoofusesPerTeam in DoofusConstants.cs