https://github.com/syncaidius/ferrousengine
A spare-time game engine project. Written in C++
https://github.com/syncaidius/ferrousengine
Last synced: over 1 year ago
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A spare-time game engine project. Written in C++
- Host: GitHub
- URL: https://github.com/syncaidius/ferrousengine
- Owner: Syncaidius
- License: mit
- Created: 2019-04-29T19:00:26.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2020-01-19T18:08:33.000Z (over 6 years ago)
- Last Synced: 2025-01-21T04:27:15.524Z (over 1 year ago)
- Language: C++
- Size: 509 KB
- Stars: 2
- Watchers: 2
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Ferrous Engine
The project is still in its early days, but here are a few things that have been decided on:
* Fast and consistent memory allocation via custom allocators
* [Vulkan](https://www.khronos.org/vulkan/) from the ground up
* [GLM](https://github.com/g-truc/glm) - GL Mathematics to provide most of the common math types
* [OpenAL Soft](https://github.com/kcat/openal-soft) for audio. An open-source implementation of OpenAL.
* [PhysX 4.x](https://github.com/NVIDIAGameWorks/PhysX) for physics - open-source, finally!
* [AssImp](http://www.assimp.org/) for model loading
* [Lua](https://www.lua.org/) for scripting
* [RapidJSON](http://rapidjson.org/) for serialization
* [FreeType](https://www.freetype.org/) for font processing. Repo located [here](https://git.savannah.gnu.org/cgit/freetype/)
### Why Vulkan?
It's simply down to cross-platform support. While DirectX is an awesome API, it only works on Microsoft platforms. DirectX can be added further down the line if it is eventually required.
### Licensing
[MIT](https://github.com/Syncaidius/FerrousEngine/blob/master/LICENSE)