https://github.com/synthetic-borealis/andromeda-saving-system
A flexible game data persistence system for Unity.
https://github.com/synthetic-borealis/andromeda-saving-system
csharp game-development unity unity-engine
Last synced: about 2 months ago
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A flexible game data persistence system for Unity.
- Host: GitHub
- URL: https://github.com/synthetic-borealis/andromeda-saving-system
- Owner: synthetic-borealis
- License: mit
- Created: 2022-01-26T18:00:13.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2022-07-28T10:28:49.000Z (almost 4 years ago)
- Last Synced: 2024-12-31T09:18:43.479Z (over 1 year ago)
- Topics: csharp, game-development, unity, unity-engine
- Language: C#
- Homepage:
- Size: 267 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Andromeda Saving System
A flexible game data persistence system for Unity.
## Features
* Binary serialization using [Dahomey.Cbor](https://github.com/dahomey-technologies/Dahomey.Cbor).
* Support for the implementation of more serialization formats.
## Notes
* Your project must have ```ANDROMEDA_SERIALIZER_CBOR``` defined (go to _Edit → Project Settings → Player → Scripting Define Symbols_ and add it to the list).