https://github.com/szapp/workaround
Toolkit to serve workarounds for story bugs in Gothic, Gothic Sequel, Gothic 2, and Gothic 2 NotR
https://github.com/szapp/workaround
daedalus gothic gothic1 gothic2 modding-gothic ninja
Last synced: 6 months ago
JSON representation
Toolkit to serve workarounds for story bugs in Gothic, Gothic Sequel, Gothic 2, and Gothic 2 NotR
- Host: GitHub
- URL: https://github.com/szapp/workaround
- Owner: szapp
- License: other
- Created: 2024-05-07T04:58:15.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2025-01-19T09:44:25.000Z (over 1 year ago)
- Last Synced: 2025-01-19T10:29:56.729Z (over 1 year ago)
- Topics: daedalus, gothic, gothic1, gothic2, modding-gothic, ninja
- Language: D
- Homepage:
- Size: 334 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
# Workaround Helper
[](https://github.com/szapp/Workaround/actions/workflows/scripts.yml)
[](https://github.com/szapp/Workaround/actions/workflows/validation.yml)
[](https://github.com/szapp/Workaround/actions/workflows/build.yml)
[](https://github.com/szapp/Workaround/releases/latest)
[](https://ko-fi.com/szapp)
[](https://www.worldofgothic.de/dl/download_614.htm)
[](https://clockwork-origins.com/spine)
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2787275653)
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2787275237)
Toolkit to serve workarounds for story bugs in Gothic, Gothic Sequel, Gothic 2, and Gothic 2 NotR.
This is a modular modification (a.k.a. patch or add-on) that can be installed and uninstalled at any time and is virtually compatible with any modification.
It supports Gothic 1, Gothic Sequel, Gothic II (Classic) and Gothic II: NotR.
Generated from [szapp/patch-template](https://github.com/szapp/patch-template).
## About
This patch provides various methods for workarounds to handle story bugs in game mods.
It is especially useful to introduce workarounds to common story bugs in mods (e.g. close a dead quest, reset a dialog that was spoken too early, change the value of a variable, etc.).
Until the mod team can provide a fix, this patch is a great temporary solution for critical bugs.
In itself, this patch does not perform any action.
Only in case of problems with a mod, the patch becomes useful.
Even then, the problem may only be fixed with clear instructions from the mod developers for a temporary solution.
The patch essentially allows to call any script function from the console.
Along-side a few helper functions.
## Features
- Close quests
- Mark dialogs as told/untold
- Display or modify the contents of variables/constants
- Call any script function
## Console commands
DIA TOGGLE [C_INFO]
Toggle told-status of C_Info dialog
CALL [FUNCTION] [ARG1] [ARG2] [...]
Call any Daedalus or external function
CALL SETI "[VARNAME]" [NEWVALUE]
Set integer variable to a new value
## Further information
- Info: https://forum.worldofplayers.de/forum/threads/1546912
- Instructions: https://forum.worldofplayers.de/forum/threads/?p=25621202
## Installation
1. Download the latest release of `Workaround.vdf` from the [releases page](https://github.com/szapp/Workaround/releases/latest).
2. Copy the file `Workaround.vdf` to `[Gothic]\Data\`. To uninstall, remove the file again.
The patch is also available on
- [World of Gothic](https://www.worldofgothic.de/dl/download_614.htm) | [Forum thread](https://forum.worldofplayers.de/forum/threads/1546912)
- [Spine Mod-Manager](https://clockwork-origins.com/spine/)
- [Steam Workshop Gothic 1](https://steamcommunity.com/sharedfiles/filedetails/?id=2787275653)
- [Steam Workshop Gothic 2](https://steamcommunity.com/sharedfiles/filedetails/?id=2787275237)
### Requirements
GothicGothic SequelGothic II (Classic)Gothic II: NotR
Version 1.08k_modVersion 1.12fReport version 1.30.0.0Report version 2.6.0.0
Ninja 4 or higher
Toolkit 16 or higher