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https://github.com/t-mullen/media-source-stream

MediaSources from Readable streams
https://github.com/t-mullen/media-source-stream

mediasource video-streaming webrtc

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MediaSources from Readable streams

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# media-source-stream

## Deprecated: Use [feross/mediasource](https://github.com/feross/mediasource)

Creates [MSE MediaSource](https://developer.mozilla.org/en-US/docs/Web/API/MediaSource) objects from readable streams.

Does the reverse of [media-recorder-stream](https://github.com/mafintosh/media-recorder-stream).

[Demo](https://t-mullen.github.io/media-source-stream/)

```
npm install media-source-stream
```

## Usage
The easiest way to get a compatible readable stream is to use [media-recorder-stream](https://github.com/mafintosh/media-recorder-stream), but you can also create your own via FFMPEG.

```javascript
var getMedia = require('getusermedia')
var MediaRecorderStream = require('media-recorder-stream')
var MediaSourceStream = require('media-source-stream')

getMedia({video: true, audio: true}, function (err, media) {

// Change a MediaStream into a data stream
var recordStream = MediaRecorderStream(media, {
mimeType: 'video/webm; codecs="opus,vp8"', // You MUST set the MIME type
interval: 100 // A short interval is recommended to keep buffer sizes low
})

// Do stuff to the data...

// And change it back!
var sourceStream = MediaSourceStream({ // Creates a writable stream
mimeType: 'video/webm; codecs="opus,vp8"'
})
recordStream.pipe(sourceStream)
sourceStream.mediaSource
})
```

## Why?
- Modify MediaStreams in realtime, in the browser.
- Send audio/video data over a WebRTC DataChannel.
- Send audio/video over a `net.socket`.
- Upload media without needing to finish recording.

## API
### `sourceStream = new MediaSourceStream([opts])`

Create a new MediaSourceStream, which is a writable stream.

Optional `opts` is the options object to pass to the `MediaSource` constructor.

### `sourceStream.mediaSource`

The output `MediaSource` object.

## Example
Here is an example of how to send video/audio over a WebRTC DataChannel (with [simple-peer](https://github.com/feross/simple-peer)), **without** using media channels. You could also do this over WebSockets.

Keep in mind there is a moderate increase in latency, so this is only suitable when MediaStreams aren't an option.

```javascript
getMedia({video: true, audio: true}, function (err, stream) {
var recordStream = MediaRecorderStream(stream, {
mimeType: 'video/webm; codecs=vp8',
interval: 100
})

var peer1 = new SimplePeer({
initiator: true
})
var peer2 = new SimplePeer()
peer1.on('signal', function (data) {
peer2.signal(data)
})
peer2.on('signal', function (data) {
peer1.signal(data)
})

peer1.on('connect', function () {
recordStream.pipe(peer1)
})

var sourceStream = MediaSourceStream()
peer2.pipe(sourceStream)

var url = window.URL.createObjectURL(sourceStream.mediaSource)
document.querySelector('video').src = url
})
```

***Note:** You want to start recording once you already have a connection so that all recorded data is sent. If any initial data is missing, the stream cannot be reconstructed on the other side.*