https://github.com/tabularelf/MultiClient
A multi client launcher extension for networking development for GameMaker 2022.6
https://github.com/tabularelf/MultiClient
Last synced: 7 months ago
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A multi client launcher extension for networking development for GameMaker 2022.6
- Host: GitHub
- URL: https://github.com/tabularelf/MultiClient
- Owner: tabularelf
- License: mit
- Created: 2022-10-09T17:56:00.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2025-02-12T14:52:59.000Z (9 months ago)
- Last Synced: 2025-02-12T15:51:32.349Z (9 months ago)
- Language: Batchfile
- Size: 50.8 KB
- Stars: 23
- Watchers: 3
- Forks: 3
- Open Issues: 2
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
- awesome-gamemaker - MultiClient - Non-dll, multiple client launcher for network development. (Networking / Recommendations)
README
# MultiClient v1.0.5
## NOTICE:
While I understand that this is a tool designed for testing networking on the same machine with ease, I don't actually provide networking support. You can join the [GameMaker Discord Server](https://discord.gg/gamemaker) instead and ask in the `#netcode` channel for networking consulting.
Only things that are specifically got to do with MultiClient (bugs or general enquires) can be addressed to me instead.
A multi client extension for networking development for GameMaker 2022.6+
If you have any questions or issues, please submit an issue!
## How to Install
1. Download the latest [releases](https://github.com/tabularelf/MultiClient/releases)
2. Once downloaded, head over to Tools -> Import Local Package in GameMaker.
3. Press "Add All" and press "Ok".
4. Run your game.
You can change how many clients boot up upon launch for Windows/GX.games (Opera GX)/HTML5
By heading over to the extension itself and changing "Number_Of_Clients" to any value.
You can also check `Enable_Debug_Mode` (Experimental) if you need this to work in the debugger.
