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https://github.com/tabularelf/MultiClient

A multi client launcher extension for networking development for GameMaker 2022.6
https://github.com/tabularelf/MultiClient

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A multi client launcher extension for networking development for GameMaker 2022.6

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# MultiClient v1.0.3

## NOTICE:
While I understand that this is a tool designed for testing networking on the same machine with ease, I don't actually provide networking support. You can join the [GameMaker Discord Server](https://discord.gg/gamemaker) instead and ask in the `#netcode` channel for networking consulting.
Only things that are specifically got to do with MultiClient (bugs or general enquires) can be addressed to me instead.

A multi client extension for networking development for GameMaker 2022.6+

If you have any questions or issues, please submit an issue!

## How to Install
1. Download the latest [releases](https://github.com/tabularelf/MultiClient/releases)
2. Once downloaded, head over to Tools -> Import Local Package in GameMaker.
3. Press "Add All" and press "Ok".
4. Run your game.

You can change how many clients boot up upon launch for Windows/GX.games (Opera GX)/HTML5


By heading over to the extension itself and changing "Number_Of_Clients" to any value.
You can also check `Enable_Debug_Mode` (Experimental) if you need this to work in the debugger.

![image](https://user-images.githubusercontent.com/26135221/194772203-2b559423-4317-421d-bc7f-fba1d4a6cf09.png)