https://github.com/talon1024/zfontconverter
Convert fonts to GZDoom unicode format
https://github.com/talon1024/zfontconverter
Last synced: 12 months ago
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Convert fonts to GZDoom unicode format
- Host: GitHub
- URL: https://github.com/talon1024/zfontconverter
- Owner: Talon1024
- Created: 2019-03-13T03:04:18.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2021-09-24T08:53:56.000Z (almost 5 years ago)
- Last Synced: 2025-04-04T11:38:42.946Z (over 1 year ago)
- Language: C#
- Size: 86.9 KB
- Stars: 2
- Watchers: 1
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# ZFontConverter
This is a small program that converts old ZDoom fonts to GZDoom's new unicode font format. Supported formats are [FON1](https://zdoom.org/wiki/FON1), [FON2](https://zdoom.org/wiki/FON2), and [BMF](https://bmf.php5.cz).
To convert a font to GZDoom's new unicode font format, extract the font lumps from the WAD or PK3, and then open them in ZFontConverter. Once you have opened a font file, you should see a preview image of all the font characters below the buttons. To export the font, click on "Convert". You may optionally choose where to export the converted font to.
I wrote it in C# to make it easier for people to contribute, because C# apps run on both Windows and Linux so long as no platform-specific APIs are used, and because C# has built-in support for writing PNGs.