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https://github.com/tamim-saad/cse-102-l1t1-project

contains 1-1 project folder
https://github.com/tamim-saad/cse-102-l1t1-project

buet-cse cse-102 igraphics

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README

        

# iMain is the main code for the project , rest files are need to be included in same folder to run the iMain correctly

# Overview:
"Mission Antarctica Impossible" is a fun and challenging mini-game set in the icy landscapes of Antarctica. Developed as part of our Level-1, Term-1 coursework at BUET, this project was a collaborative effort with a fellow student.

# Project Details:
Development Time: 4 weeks
Collaboration: Team project
Technologies Used: C language, iGraphics

# Key Features:
Exciting Gameplay: Navigate through icy terrains and overcome obstacles to complete missions.
Visual Appeal: Created stunning graphics and animations using iGraphics.
Challenging Levels: Enjoy an engaging storyline with progressively harder levels.

# IGraphics
This is the repository for IGraphics library. IGraphics is a thin wrapper on top of OpenGL. This can be used for simple 2D graphics demonstrations, project work for C programming language course

Command line compiling:
-----------------------
g++ -IOpenGL\include -w -c BallDemo.cpp -o BallDemo.o

Command line linking:
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g++ -LOpenGL\lib BallDemo.o -o BallDemo.exe -lGlaux -lGLU32 -lglui32 -lglut32 -lOPENGL32 -lgdi32

Command line running:
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Make sure glut32.dll is present in the same folder
Run BallDemo.exe

Animation Related API:
----------------------
int iSetTimer(int msec, void (*f)(void))
void iPauseTimer(int index)
void iResumeTimer(int index)

Shape drawing:
--------------
void iSetColor(double r, double g, double b)
void iPoint(double x, double y, int size=0)
void iLine(double x1, double y1, double x2, double y2)
void iFilledPolygon(double x[], double y[], int n)
void iPolygon(double x[], double y[], int n)
void iRectangle(double left, double bottom, double dx, double dy)
void iFilledRectangle(double left, double bottom, double dx, double dy)
void iFilledCircle(double x, double y, double r, int slices=100)
void iCircle(double x, double y, double r, int slices=100)
void iEllipse(double x, double y, double a, double b, int slices=100)
void iFilledEllipse(double x, double y, double a, double b, int slices=100)

Text output:
------------
void iText(double x, double y, char *str, void* font=GLUT_BITMAP_8_BY_13)

Rendering:
----------
void iDraw();
void iClear();
void iShowBMP(int x, int y, char filename[])

Initialization:
---------------
void iInitialize(int width=500, int height=500, char *title="iGraphics")

I/O event handling:
-------------------
void iKeyboard(unsigned char);
void iSpecialKeyboard(unsigned char);
void iMouseMove(int, int);
void iMouse(int button, int state, int x, int y);