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https://github.com/tangent-opensource/hdBlackbird
Blackbird Hydra Delegate
https://github.com/tangent-opensource/hdBlackbird
blender cycles houdini hydra rendering usd
Last synced: 3 months ago
JSON representation
Blackbird Hydra Delegate
- Host: GitHub
- URL: https://github.com/tangent-opensource/hdBlackbird
- Owner: tangent-opensource
- License: apache-2.0
- Created: 2020-08-17T15:24:36.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2021-08-06T19:55:49.000Z (over 3 years ago)
- Last Synced: 2024-04-28T02:08:54.150Z (7 months ago)
- Topics: blender, cycles, houdini, hydra, rendering, usd
- Language: C++
- Homepage:
- Size: 1.9 MB
- Stars: 296
- Watchers: 32
- Forks: 34
- Open Issues: 21
-
Metadata Files:
- Readme: README.md
- License: LICENSE-THIRDPARTY.txt
- Codeowners: CODEOWNERS
Awesome Lists containing this project
- awesome-openusd - Blackbird (Blender Cycles)
README
# HdBlackbird
[![License](https://img.shields.io/badge/License-Apache%202.0-blue.svg)](LICENSE.txt)
A USD/Hydra RenderDelegate plugin that adds support for the
Blackbird renderer (a fork of the Blender Foundation's Cycles renderer) to any client.Its goal is to render a one-to-one representation of a USD scene with Blackbird.
This requires three components:
* hdCycles (Cycles Hydra Delegate)
* ndrCycles (Cycles Node Definition Registry)
* usdCycles (Cycles USD Schema)The first two of which are implemented in this repository.
## Building
### Requirements
* Blackbird standalone libraries and headers [Source](https://github.com/tangent-opensource/coreBlackbird)
* USD 19.xx+
* Most of the USD requirements need to be available (OpenSubdiv, PNG, OpenImageIO, OpenVDB ...)### Linux
Make sure to build cycles with `-DCMAKE_POSITION_INDEPENDENT_CODE=ON`
```shell
mkdir build
cd buildcmake -DUSD_ROOT=/path/to/usd/root \
-DCYCLES_ROOT=/path/to/cycles \
-DCYCLES_LIBRARY_DIR=/path/to/cycles/build/lib \
-DCYCLES_INCLUDE_DIRS=/path/to/cycles/src \
..
```### Windows
```batch
mkdir build
cd buildcmake -DUSD_ROOT=C:/path/to/usd/root \
-DCYCLES_ROOT=C:/path/to/cycles \
-DCYCLES_LIBRARY_DIR=C:/path/to/cycles/build/lib \
-DCYCLES_INCLUDE_DIRS=C:/path/to/cycles/src \
..
```## Installation
Both the hdCycles plugin and the ndrCycles plugin must be added to the
`PXR_PLUGINPATH_NAME` environment variable.For example:
`PXR_PLUGINPATH_NAME = %HDCYCLES_INSTALL_DIR%/plugin/usd/ndrCycles/resources;%HDCYCLES_INSTALL_DIR%/plugin/usd/hdCycles/resources`
## Notes
### usdCycles schema
To allow a full 1:1 representation of a Blender Cycles scene, we need to store Cycles specific settings in USD. To do this, we created [usdCycles](https://github.com/tangent-opensource/usdcycles). More information can be found in that repo.
To prevent DCC's and tooling to not have to implement the full dependency chain of hdCycles, the usdCycles schema definition has been split into it's own repo (and rez package). Found [Here!](https://github.com/tangent-opensource/usdcycles).
Building hdCycles without usdCycles is possible, but results in a very limited subsection of Cycles settings.
For full usdCycles schema support, please build with [usdCycles](https://github.com/tangent-opensource/usdcycles).
### Stability & Performance
The codebase is in __active__ development and should be deemed as __unstable__.
The primary priority is feature-completness.
Stability and performance will be addressed in the future.Please file issues for any question or problem.
### Materials
Currently Cycles materials are exported through custom additions to the Blender
USD Exporter.Of note, hdCycles expects a flattened Cycles Material graph, with no groups or
reroute nodes. It also does not use the `Material Output` node. Instead it
favours the USD/Hydra material binding inputs.For now only BSDF nodes are registered in the ndr plugin.
### Lights
Currently light node networks are unsupported via USD Lux.
[A proposal from Pixar](https://graphics.pixar.com/usd/docs/Adapting-UsdLux-to-the-Needs-of-Renderers.html)
plans to fix these limitations.
It is planned to support proper world and light materials once the proposal
is accepted.## Feature Set
Currently supported features:
| hdCycles | Feature | Status | Notes |
|:---------------:|-----------------------|--------|---------------------------------------------------|
| **Meshes** | Basic Mesh | ✅ | |
| | Geom Subsets | ✅ | |
| | Subdivision Surface | ✅ | Ability to set at render time |
| | Subdivision Surface (Adaptive) | ❌ | |
| | Generic Primvars | ✅ | |
| | UVs | ✅ | |
| | Display Colors | ✅ | |
| | Generic Primitives | ✅ | (Cube, sphere, cylinder) |
| | Tangents | ✅ | |
| | Point Instances | ✅ | |
| | usdCycles Schema Support| ✅ | |
| | Motion Blur (Transform) | ✅ | |
| | Motion Blur (Deforming) | ✅ | |
| | Motion Blur (Velocity) | ✅ | |
| | Motion Blur (Instances) | ❌ | |
| **Materials** | Cycles Material Graph | ✅ | Ongoing support |
| | Displacement | ✅ | |
| | Volumetric | ✅ | |
| | OSL | ❌ | |
| | USD Preview Surface | ✅ | |
| | usdCycles Schema Support | ✅ | |
| **Volumes** | VDB Support | ✅ | (Likely will go with foundations implementation) |
| **Cameras** | Basic Support | ✅ | |
| | Depth of Field | ✅ | |
| | Motion Blur | ✅ | |
| | usdCycles Schema Support | ✅ | |
| **Curves** | BasisCurves | ✅ | |
| | NURBs | ❌ | |
| | Point Instancing | ✅ | |
| | Motion Blur (Transform) | ✅ | |
| | Motion Blur (Deforming) | ✅ | Known slow down. |
| | Motion Blur (Velocity) | ❌ | |
| | Motion Blur (Instances) | ❌ | |
| | usdCycles Schema Support| ✅ | |
| **Points** | Points | ✅ | |
| | usdCycles Schema Support| ✅ | |
| | Motion Blur (Transform) | ❌ | |
| | Motion Blur (Velocity) | ❌ | |
| **Lights** | Point | ✅ | |
| | Directional | ✅ | |
| | Spot | ✅ | |
| | Area | ✅ | |
| | Dome | ✅ | Limited to only one at a time |
| | Temperature | ✅ | We manually create a blackbody shader for now... |
| | Light Materials | ❌ | Pending support for new USD Light network shaders |
| | usdCycles Schema Support| ✅ | |
| **Render Settings** | Basic Render Settings |✅ | |
| | usdCycles Schema Support | ✅| Render Settings, Render Products, etc. |
| **Rendering** | Combined AOV | ✅ | |
| | Tiled Rendering | ✅ | |
| | Full AOV Support | ✅ | |
| | Cryptomatte | ✅ | |
| | OCIO Support | ✅ | |
| | CUDA/GPU Support | ❌ | Should just require adjustments to build scripts |## License
This project is licensed under the [Apache 2 license](LICENSE.txt).
For a full list of third-party licenses see: [LICENSE-THIRDPARTY](LICENSE-THIRDPARTY.txt)
## Attribution
This could not have been made without the help and reference of the following open source projects:
* [USD - Copyright 2016 Pixar Animation Studios - Apache 2.0 License](https://github.com/PixarAnimationStudios/USD)
* [arnold-usd - Copyright 2020 Autodesk - Apache 2.0 License](https://github.com/Autodesk/arnold-usd)
* [arnold-usd - Copyright 2019 Luma Pictures - Apache 2.0 License](https://github.com/LumaPictures/usd-arnold)
* [RadeonProRenderUSD - Copyright 2020 Advanced Micro Devices, Inc - Apache 2.0 License](https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderUSD)
* [Mikktspace - Copyright 2011 Morten S. Mikkelsen - Zlib](http://www.mikktspace.com/)
* [GafferCycles - Copyright 2018 Alex Fuller - BSD 3-Clause License](https://github.com/boberfly/GafferCycles)