Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/tanjeffreyz/auto-maple
Artificial intelligence software for MapleStory that uses various machine learning and computer vision techniques to navigate challenging in-game environments
https://github.com/tanjeffreyz/auto-maple
ai bot computer-vision deep-learning maplestory python
Last synced: 3 months ago
JSON representation
Artificial intelligence software for MapleStory that uses various machine learning and computer vision techniques to navigate challenging in-game environments
- Host: GitHub
- URL: https://github.com/tanjeffreyz/auto-maple
- Owner: tanjeffreyz
- Created: 2021-04-14T06:57:42.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2024-03-02T20:08:44.000Z (11 months ago)
- Last Synced: 2024-08-02T18:40:56.960Z (6 months ago)
- Topics: ai, bot, computer-vision, deep-learning, maplestory, python
- Language: Python
- Homepage:
- Size: 1.62 MB
- Stars: 429
- Watchers: 29
- Forks: 225
- Open Issues: 49
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
Auto MapleAuto Maple is an intelligent Python bot that plays MapleStory, a 2D side-scrolling MMORPG, using simulated key presses, TensorFlow machine learning, OpenCV template matching, and other computer vision techniques.
Community-created resources, such as **command books** for each class and **routines** for each map, can be found in the **[resources repository](https://github.com/tanjeffreyz/auto-maple-resources)**.
Minimap
Auto Maple uses OpenCV template matching to determine the bounds of the minimap as well as the various elements within it, allowing it to accurately track the player's in-game position. Ifrecord_layout
is set toTrue
, Auto Maple will record the player's previous positions in a quadtree-based Layout object, which is periodically saved to a file in the "layouts" directory. Every time a new routine is loaded, its corresponding layout file, if it exists, will also be loaded. This Layout object uses the A* search algorithm on its stored points to calculate the shortest path from the player to any target location, which can dramatically improve the accuracy and speed at which routines are executed.
Command Books
The above video shows Auto Maple consistently performing a mechanically advanced ability combination.
Designed with modularity in mind, Auto Maple can operate any character in the game as long as it is provided with a list of in-game actions, or a "command book". A command book is a Python file that contains multiple classes, one for each in-game ability, that tells the program what keys it should press and when to press them. Once a command book is imported, its classes are automatically compiled into a dictionary that Auto Maple can then use to interpret commands within routines. Commands have access to all of Auto Maple's global variables, which can allow them to actively change their behavior based on the player's position and the state of the game.
Routines
Click here to view the entire routine.
A routine is a user-created CSV file that tells Auto Maple where to move and what commands to use at each location. A custom compiler within Auto Maple parses through the selected routine and converts it into a list ofComponent
objects that can then be executed by the program. An error message is printed for every line that contains invalid parameters, and those lines are ignored during the conversion.
Below is a summary of the most commonly used routine components:
-
Point
stores the commands directly below it and will execute them in that order once the character is withinmove_tolerance
of the specified location. There are also a couple optional keyword arguments:
-
adjust
fine-tunes the character's position to be withinadjust_tolerance
of the target location before executing any commands.
-
frequency
tells the Point how often to execute. If set to N, this Point will execute once every N iterations.
-
skip
tells the Point whether to run on the first iteration or not. If set to True and frequency is N, this Point will execute on the N-1th iteration.
-
-
Label
acts as a reference point that can help organize the routine into sections as well as create loops.
-
Jump
jumps to the given label from anywhere in the routine.
-
Setting
updates the specified setting to the given value. It can be placed anywhere in the routine, so different parts of the same routine can have different settings. All editable settings can be found at the bottom of settings.py.
Runes
Auto Maple has the ability to automatically solve "runes", or in-game arrow key puzzles. It first uses OpenCV's color filtration and Canny edge detection algorithms to isolate the arrow keys and reduce as much background noise as possible. Then, it runs multiple inferences on the preprocessed frames using a custom-trained TensorFlow model until two inferences agree. Because of this preprocessing, Auto Maple is extremely accurate at solving runes in all kinds of (often colorful and chaotic) environments.
Video Demonstration
Click below to watch the full video
Setup
-
Download and install Python3.
-
Download and install the latest version of CUDA Toolkit.
-
Download and install Git.
-
Download and unzip the latest Auto Maple release.
-
Download the TensorFlow model and unzip the "models" folder into Auto Maple's "assets" directory.
-
Inside Auto Maple's main directory, open a command prompt and run:
python -m pip install -r requirements.txt
-
Lastly, create a desktop shortcut by running:
python setup.py
This shortcut uses absolute paths, so feel free to move it wherever you want. However, if you move Auto Maple's main directory, you will need to runpython setup.py
again to generate a new shortcut. To keep the command prompt open after Auto Maple closes, run the above command with the--stay
flag.