Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/tanshaydar/swissarmylib

Collection of helpful utilities we use in our Unity projects.
https://github.com/tanshaydar/swissarmylib

coroutines csharp events unity unity-3d unity2d unity3d unity3d-plugin

Last synced: 22 minutes ago
JSON representation

Collection of helpful utilities we use in our Unity projects.

Awesome Lists containing this project

README

        

.. image:: https://github.com/Tanshaydar/SwissArmyLib/actions/workflows/CI.yml/badge.svg
:alt: Build status
:target: https://github.com/Tanshaydar/SwissArmyLib/actions/workflows/CI.yml

.. image:: https://github.com/Tanshaydar/SwissArmyLib/actions/workflows/github-code-scanning/codeql/badge.svg
:alt: CodeQL
:target: https://github.com/Tanshaydar/SwissArmyLib/actions/workflows/github-code-scanning/codeql

SwissArmyLib Maintained
=======================

This is an unofficial fork of **SwissArmyLib** repository. I've used this library in many projects (*both commercial and personal*) and I still use it. However, instead of importing source code into the project every time, for me it'd be easier to maintain the **.dll** files. Hence this repo and integrations.

----

Original:

.. image:: https://raw.githubusercontent.com/Tanshaydar/SwissArmyLib/master/logo.png

SwissArmyLib
============

.. image:: https://ci.appveyor.com/api/projects/status/sapkbwkbl5ug901u/branch/master?svg=true
:alt: Build status
:target: https://ci.appveyor.com/project/Phault/swissarmylib/branch/master

.. image:: https://readthedocs.org/projects/swissarmylib-docs/badge/?version=latest
:alt: Documentation Status
:target: http://swissarmylib-docs.readthedocs.io/en/latest/?badge=latest

.. image:: https://api.bintray.com/packages/phault/SwissArmyLib/development/images/download.svg
:alt: Download
:target: https://bintray.com/phault/SwissArmyLib/development/_latestVersion#files

`API Reference `_

----

About
-----

**SwissArmyLib** is an attempt to create a collection of useful utilities with a focus on being performant. It is primarily intended for Unity projects, but feel free to rip parts out and use them for whatever you want.

A very important part in the design decisions of this library was to keep the garbage generation low. This means you will probably frown a little upon the use of interfaces for callbacks, instead of just using delicious delegates. It also means using the trusty old *for* loops for iterating through collections where possible.

There's a lot of libraries with some of the same features, but they're often walled off behind a restrictive or ambiguous license.
This project is under the very permissive MIT license and we honestly do not care what you use it for.

Features
--------

* Events_

- Supports both interface and delegate listeners
- Can be prioritized to control call order
- Check out GlobalEvents_ if you need.. well.. global events.

* Timers_

- Supports both scaled and unscaled time
- Optional arbitrary args to pass in
- Also uses interfaces for callbacks to avoid garbage

* Coroutines_

- More performant alternative to Unity's coroutines with a very similar API.

* Automata_

- `Finite State Machine`_
- `Pushdown Automaton`_

* Pooling_

- Support for both arbitrary classes and GameObjects
- IPoolable_ interface for callbacks

+ PoolableGroup_ component in case multiple IPoolable components needs to be notified

- Timed despawns

* `Service Locator`_

- An implementation of the Service Locator pattern
- Aware of MonoBehaviours and how to work with them
- Supports scene-specific resolvers
- Supports both singletons and short-lived objects

+ Singletons can be lazy loaded

* `Managed Update Loop`_

- An update loop maintained in managed space to avoid the `overhead of Native C++ --> Managed C# `_
- Useful for non-MonoBehaviours that needs to be part of the update loop
- Optional ManagedUpdateBehaviour_ class for easy usage

* `Spatial Partitioning`_

- GC-friendly implementations of common space-partitioning systems

* `Resource Pool`_

- Generic and flexible resource pool (health, mana, energy etc.)

* Gravity

- Flexible gravitational system
- Useful for planet gravity, black holes, magnets and all that sort of stuff.

* Misc

- BetterTime_

+ A wrapper for Unity's static Time class that caches the values per frame to avoid the marshal overhead.
+ About 4x faster than using the Time class directly, but we're talking miniscule differences here.

- Shake

+ Useful for creating proper screen shake

- `Some collection types`_
- `Some useful attributes`_

+ ExecutionOrder_

* Sets a default (or forces) an execution order for a MonoBehaviour

+ ReadOnly_

* Makes fields uninteractable in the inspector

- A few other tiny utilities

Download
~~~~~~~~
Binaries for the bleeding edge can be found `here `_.
Alternatively you can either `build it yourself `_ (very easily) or simply `copy the source code into your Unity project `_ and call it a day.

License
~~~~~~~
`MIT `_ - Do whatever you want. :)

Contributing
~~~~~~~~~~~~
Pull requests are very welcome!

I might deny new features if they're too niche though, but it's still very much appreciated!

If you're looking for a way to contribute, please consider helping with the documentation at `this repository `_.

.. _download: https://bintray.com/phault/SwissArmyLib/development/_latestVersion#files
.. _building: https://swissarmylib-docs.readthedocs.io/en/latest/Getting%20Started.html#building-the-source
.. _copysource: https://swissarmylib-docs.readthedocs.io/en/latest/Getting%20Started.html#method-2-copy-source

.. _Events: https://swissarmylib-docs.readthedocs.io/en/latest/Events/Event.html
.. _GlobalEvents: https://swissarmylib-docs.readthedocs.io/en/latest/Events/GlobalEvents.html
.. _Timers: https://swissarmylib-docs.readthedocs.io/en/latest/Events/TellMeWhen.html
.. _Coroutines: https://swissarmylib-docs.readthedocs.io/en/latest/Coroutines/BetterCoroutines.html
.. _Automata: https://swissarmylib-docs.readthedocs.io/en/latest/Automata/index.html
.. _Finite State Machine: https://swissarmylib-docs.readthedocs.io/en/latest/Automata/Finite%20State%20Machine.html
.. _Pushdown Automaton: https://swissarmylib-docs.readthedocs.io/en/latest/Automata/Pushdown%20Automaton.html
.. _Pooling: https://swissarmylib-docs.readthedocs.io/en/latest/Pooling/index.html
.. _IPoolable: https://swissarmylib-docs.readthedocs.io/en/latest/Pooling/IPoolable.html
.. _PoolableGroup: https://swissarmylib-docs.readthedocs.io/en/latest/Pooling/PoolableGroup.html
.. _Service Locator: https://swissarmylib-docs.readthedocs.io/en/latest/Utils/Service%20Locator.html
.. _Managed Update Loop: https://swissarmylib-docs.readthedocs.io/en/latest/Events/ManagedUpdate.html
.. _ManagedUpdateBehaviour: https://swissarmylib-docs.readthedocs.io/en/latest/Events/ManagedUpdateBehaviour.html
.. _Spatial Partitioning: https://swissarmylib-docs.readthedocs.io/en/latest/Partitioning/index.html
.. _Resource Pool: https://swissarmylib-docs.readthedocs.io/en/latest/Resource%20System/index.html
.. _BetterTime: https://swissarmylib-docs.readthedocs.io/en/latest/Utils/BetterTime.html
.. _Some collection types: https://swissarmylib-docs.readthedocs.io/en/latest/Collections/index.html
.. _Some useful attributes: https://swissarmylib-docs.readthedocs.io/en/latest/Utils/Attributes/index.html
.. _ExecutionOrder: https://swissarmylib-docs.readthedocs.io/en/latest/Utils/Attributes/ExecutionOrder.html
.. _ReadOnly: https://swissarmylib-docs.readthedocs.io/en/latest/Utils/Attributes/ReadOnly.html