https://github.com/tapio/darkcorners
First-person 3D browser game prototype.
https://github.com/tapio/darkcorners
Last synced: about 1 month ago
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First-person 3D browser game prototype.
- Host: GitHub
- URL: https://github.com/tapio/darkcorners
- Owner: tapio
- License: other
- Created: 2012-10-07T21:58:34.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2023-09-13T17:46:26.000Z (over 1 year ago)
- Last Synced: 2023-09-14T08:34:18.022Z (over 1 year ago)
- Language: JavaScript
- Homepage: http://tapio.github.com/darkcorners/
- Size: 96.3 MB
- Stars: 13
- Watchers: 6
- Forks: 4
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
Awesome Lists containing this project
README
Dark Corners
============This is 3d first person game prototype with a level editor.
The main design guideline is sacrificing artistic liberties for quickness of content creation.
See http://tapio.github.com/darkcorners/ for more information and demo.System Requirements
-------------------* Latest version of Chrome or Firefox
* Chrome offers noticeable better performance
* IE does not support WebGL and Opera has issues
* **Good dedicated GPU and drivers** (both must not be blacklisted for WebGL by the browser vendors)
* **Powerful CPU** so that JavaScript runs wellAcknowledgements
----------------This is based on several JS libraries, most prominently:
* Three.js - http://mrdoob.github.com/three.js/
* Graphics engine
* Physijs - http://chandlerprall.github.com/Physijs/
* Physics engine
* Fireworks.js - http://jeromeetienne.github.com/fireworks.js/
* Particle engine
* PathFinding.js - https://github.com/qiao/PathFinding.js
* Path finding library
* dat.GUI - http://code.google.com/p/dat-gui/
* Settings and editor GUIWith art assets, Blendswap (http://www.blendswap.com/) and especially
Open Game Art (http://opengameart.org/) have been invaluable.Copyright
---------Unless otherwise stated, code in `js/` and all `.html` files are mine and
licensed under MIT (see LICENSE file).Third-party code is in `libs/` and belongs to their respective owners.
Their licenses are mentioned in the files.The licenses of models and textures in `assets/` can be
viewed from their respective `readme.txt` files.
However, all of them are available under at least one the following licenses:
CC0/PD, CC-BY-3.0, CC-BY-SA-3.0Favicon.png is (c) Lorc and licensed CC-BY-3.0 - http://game-icons.net/