https://github.com/tattn/vrmkit
VRM loader and VRM renderer (3D model / gltf)
https://github.com/tattn/vrmkit
3d gltf ios scenekit swift vrm
Last synced: 19 days ago
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VRM loader and VRM renderer (3D model / gltf)
- Host: GitHub
- URL: https://github.com/tattn/vrmkit
- Owner: tattn
- License: mit
- Created: 2018-09-12T18:44:03.000Z (over 6 years ago)
- Default Branch: main
- Last Pushed: 2024-04-18T11:44:28.000Z (about 1 year ago)
- Last Synced: 2025-03-22T15:48:19.229Z (about 1 month ago)
- Topics: 3d, gltf, ios, scenekit, swift, vrm
- Language: Swift
- Homepage:
- Size: 21.3 MB
- Stars: 161
- Watchers: 4
- Forks: 25
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
VRMKit
VRM loader and VRM renderer
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For "VRM", please refer to [this page](https://dwango.github.io/en/vrm/).
## Features
- [x] Load VRM file
- [x] Render VRM models on SceneKit (experimental)
- [x] Face morphing (blend shape)
- [x] Bone animation (skin / joint)
- [x] Physics (spring bone)# Requirements
- Swift 5.7+
- iOS 15.0+
- watchOS 8.0+ (Experimental)# Installation
## Swift Package Manager
You can install this package with Swift Package Manager.
## Carthage & CocoaPods (Deprecated)
If you want to use these package managers, please use https://github.com/tattn/VRMKit/releases/tag/0.4.2
# Usage
## Load VRM
```swift
import VRMKitlet vrm = try VRMLoader().load(named: "model.vrm")
// let vrm = try VRMLoader().load(withUrl: URL(string: "/path/to/model.vrm")!)
// let vrm = try VRMLoader().load(withData: data)// VRM meta data
vrm.meta.title
vrm.meta.author// model data
vrm.gltf.jsonData.nodes[0].name
```## Render VRM
```swift
import VRMKit
import VRMSceneKit@IBOutlet weak var sceneView: SCNView!
let loader = try VRMSceneLoader(named: "model.vrm")
let scene: VRMScene = try loader.loadScene()
let node: VRMNode = scene.vrmNodesceneView.scene = scene
```### Blend shapes
```swift
node.setBlendShape(value: 1.0, for: .preset(.joy))
```
```swift
node.setBlendShape(value: 1.0, for: .preset(.angry))
```
```swift
node.setBlendShape(value: 1.0, for: .custom("><"))
```### Bone animation
```swift
node.setBlendShape(value: 1.0, for: .preset(.fun))
node.humanoid.node(for: .neck)?.eulerAngles = SCNVector3(0, 0, 20 * CGFloat.pi / 180)
node.humanoid.node(for: .leftShoulder)?.eulerAngles = SCNVector3(0, 0, 40 * CGFloat.pi / 180)
node.humanoid.node(for: .rightShoulder)?.eulerAngles = SCNVector3(0, 0, 40 * CGFloat.pi / 180)
```### Read the thumbnail image
```swift
let loader = try VRMSceneLoader(named: "model.vrm")
let image = try loader.loadThumbnail()
```# ToDo
- [ ] VRM 1.0 support
- [x] Decoding VRM 1.0 file
- [ ] Render an avatar by SceneKit
- [ ] VRM shaders support
- [ ] Improve rendering quality
- [ ] Animation support
- [ ] VRM editing function
- [ ] GLTF renderer support# Contributing
1. Fork it!
2. Create your feature branch: `git checkout -b my-new-feature`
3. Commit your changes: `git commit -am 'Add some feature'`
4. Push to the branch: `git push origin my-new-feature`
5. Submit a pull request :D## Support this project
Donating to help me continue working on this project.
[](https://paypal.me/tattn/)
# License
VRMKit is released under the MIT license. See LICENSE for details.
# Author
Tatsuya Tanaka