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https://github.com/tbaranes/AudioPlayerSwift

AudioPlayer is a simple class for playing audio in iOS, macOS and tvOS apps.
https://github.com/tbaranes/AudioPlayerSwift

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AudioPlayer is a simple class for playing audio in iOS, macOS and tvOS apps.

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# AudioPlayer

[![Travis](https://img.shields.io/travis/tbaranes/AudioPlayerSwift.svg)](https://travis-ci.org/tbaranes/AudioPlayerSwift)
![Language](https://img.shields.io/badge/language-Swift%205.0-orange.svg)
[![CocoaPods](https://img.shields.io/cocoapods/v/AudioPlayerSwift.svg?style=flat)](https://github.com/tbaranes/AudioPlayerSwift)
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)
[![Platform](https://img.shields.io/cocoapods/p/AudioPlayerSwift.svg?style=flat)](http://cocoadocs.org/docsets/AudioPlayerSwiftft)

AudioPlayer is a simple class for playing audio in iOS, macOS and tvOS apps.

## Usage

```swift
// Initialize
let audioPlayer = AudioPlayer("sound.mp3")

// Start playing
audioPlayer.play()

// Stop playing with a fade out
audioPlayer.fadeOut()
```

See the samples project to see advanced usage

## Installation

### CocoaPods

Add the following to your Podfile:

```
pod 'AudioPlayerSwift'
```

### Carthage

Add the following to your Cartfile:

```
github 'tbaranes/AudioPlayerSwift'
```

### Swift Package Manager

AudioPlayer is available on SPM. Just add the following to your Package file:

```swift
import PackageDescription

let package = Package(
dependencies: [
.Package(url: "https://github.com/tbaranes/AudioPlayerSwift.git", majorVersion: 1)
]
)
```

### Manual Installation

Just drag the `Source/*.swift` files into your project.

## AudioPlayer properties

```swift
name
```

The name of the sound. This is either the name that was passed to the `init`, or the last path component of the audio file.

```swift
url
```

The absolute URL of the audio file.

```swift
completionHandler
```

A callback closure that will be called when the audio finishes playing, or is stopped.

```swift
isPlaying
```

Is it playing or not?

```swift
duration
```

The duration of the sound.

```swift
currentTime
```

The current time offset into the sound of the current playback position.

```swift
volume
```

The volume for the sound. The nominal range is from 0.0 to 1.0.

```swift
numberOfLoops
```

Number of times that the sound will return to the beginning upon reaching the end.

- A value of zero means to play the sound just once.
- A value of one will result in playing the sound twice, and so on..
- Any negative number will loop indefinitely until stopped.


```swift
pan
```

The left/right stereo pan of the file. -1.0 is left, 0.0 is center, 1.0 is right.

## AudioPlayer methods

```swift
init(fileName: String) throws
init(contentsOfPath path: String) throws
init(contentsOf url: URL) throws
```

These methods create a new AudioPlayer instance from a file name or file path.

```swift
func play()
```

Plays the sound. Has no effect if the sound is already playing.

```swift
func stop()
```

Stops the sound. Has no effect if the sound is not already playing.

```swift
func fadeTo(volume: Float, duration: TimeInterval = 1.0)
```

This method fades a sound from it's current volume to the specified volume over the specified time period.

```swift
func fadeIn(duration: TimeInterval = 1.0)
```

Fades the sound volume from 0.0 to 1.0 over the specified duration.

```swift
func fadeOut(duration: TimeInterval = 1.0)
```

Fades the sound from it's current volume to 0.0 over the specified duration.

## Notifications

```swift
SoundDidFinishPlayingNotification
```

This notification is fired (via NSNotificationCenter) whenever a sound finishes playing, either due to it ending naturally, or because the stop method was called. The notification object is an instance of the AudioPlayer class. You can access the AudioPlayer class's `name` property to find out which sound has finished.

## What's next

- AudioPlayerManager
- Your features!

## Contribution

- If you found a **bug**, open an **issue**
- If you have a **feature request**, open an **issue**
- If you want to **contribute**, submit a **pull request**

## Licence

AudioPlayerSwift is available under the MIT license. See the LICENSE file for more info.