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https://github.com/tboox/gbox

🎨 A multi-platform graphic library
https://github.com/tboox/gbox

algorithm drawing framebuffer glut graphics-library opengles sdl

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🎨 A multi-platform graphic library

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The Graphic Box Library


## No longer maintained

See new project: [lanox2d](https://github.com/lanox2d/lanox2d)

## Introduction

gbox is a mutli-platform c graphic library.

It is now in the early stages of development only for reference and learning.

If you are interesting to this project, please view the source code.

#### Features

- Support 2d vector drawing
- Support matrix transform
- Support fill and stroke for solid, gradient and image
- Support custom path and drawing
- Support float and fixed point computation
- Provide custom drawing devices
- Support OpenGL ES 1.0/2.0
- Support soft algorithm for drawing
- Implement mesh structure and algorithm
- Implement complex polygon tessellator and triangulation
- Support odd and nonzero fill
- Implement polygon scanning algorithm
- Provide multi-platform windows(.e.g glut, sdl and x11, framebuffer, ios, android in the feature)

#### In the plans

- Draw svg images
- Implement anti-aliasing
- More drawing devices and windows
- Draw text
- Development ui and game engine

#### Build

please install xmake first: [xmake](http://www.xmake.io)

$ cd ./gbox
$ xmake

#### Run

$ xmake run core

#### Documents

* [Documents](https://github.com/tboox/gbox/wiki/documents)
* [Codes](https://github.com/tboox/gbox)

#### Contacts

- Email:
- [email protected]
- Website:
- http://www.tboox.org

## 简介

GBOX是一个用c语言实现的多平台图形库,支持windows、linux、mac、ios、android以及其他嵌入式系统。

现在这个项目,正处于早期开发阶段,暂不提供使用,仅供参考学习

如果您感兴趣,可以阅读源码

#### 已实现的功能

- 矢量2d渲染,支持矩阵变换,画刷、画笔的设置和渲染
- 支持复杂矢量路径渲染和填充
- 支持纯色填充、梯度填充、图像填充(正在重构)
- 支持全定点或者浮点计算(可配置切换)
- 实现渲染设备扩展,目前支持gpu加速的opengl es 1.0/2.0设备、纯算法渲染的bitmap设备
- 实现复杂多边形分割(三角形分割、凸多边形分割),支持奇偶填充、非零填充等填充规则(这个算法花了我一年时间 =。=)
- 实现mesh结构和封装
- 实现多边形扫描算法
- 支持多平台窗口扩展,目前支持glut、sdl窗口,后续会支持(x11,framebuffer, ios/android,windows等原生窗口)

#### 后续工作

- svg矢量图形渲染(之前的版本实现过一整套,最近正在重构,所以暂时移除了)
- 反走样支持
- 实现更多平台窗口和渲染设备
- 实现字体渲染
- ui框架的实现
- 有时间的话,再整整游戏引擎,当然这个是后话,看心情和时间了。

#### 测试效果

- 目前基于opengl的渲染设备,绘制tiger.svg可达到60fps
- 基于bitmap的纯算法渲染设备,绘制tiger.svg可达到30-40fps(pc上测试,数据仅供参考)

#### 编译

请先安装: [xmake](http://www.xmake.io)

cd ./gbox
xmake

#### 运行

$ xmake run core

#### 文档

* [Documents](https://github.com/tboox/gbox/wiki/documents)
* [Codes](https://github.com/tboox/gbox)

#### 联系

- Email:
- [email protected]
- Website:
- http://www.tboox.org